Game Development
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Emission Map Guide for Artists Emission maps are used to describe how much bloom/glow should be emitted from parts of a sprite/texture. Emission maps are grayscale: black means no emission for that pixel, white means full intensity emission. To start,...
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Unity Bloom Post Processing & Emission Maps (For Devs) Import this unity package - it will allow us to use post-processing such as bloom In the file manager view within unity: Right-click -> Create -> Post-Processing Profile Select the newly-made...

