Game Development
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A lot of work was put into making sure Another Reigny Day has just the right curve to its difficulty. There’s a delicate balance to making sure the game is putting the right amount of hurt on the player at the right time. To do this, we carefully iterate and tweak the difficulty by manipulating certain variables.
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The people who play our games aren’t mind-readers (though that would certainly make things easier), so it’s important to let them in on the rules and controls for whatever adventure they’re about to embark on.
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It’s been said that you should know thine enemy, so let’s get down to some studying. Here are some of the enemies you’ll be up against in Another Reigny Day.
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Hey friend, I'm dook, a programmer/designer working on Another Reigny Day, A VR castle defense game for the HTC Vive. Designing games for VR can be a daunting task since the medium is so new and always shifting. So we've...

