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      Game Culture — indie game development

      The Apocalypse is coming. Run.

      The Apocalypse is coming. Run.

      Have you ever had dreams about the apocalypse or maybe fighting off zombies? We did, and Mega Cat Studios had the awesome chance to interview the Producer from Coldwild Games, Vladimir Slavabout the development of their up-and-coming turn-based zombie RPG, Stories from the Outbreak. Get your guard up and prepare your weapons as we get to know their story on making this game.

      How was this game born?

      We want to make fun games that try to tell a story or provide a specific experience. The main idea is to combine and reflect on the fragmentation of society through gameplay mechanics and the fates of different people.

      What was development like?

      The project was overambitious at first, but we toned it down and focused on a few systems that we wanted to perfect. The map became smaller, but much more intense in terms of events. The Combat was the primary focus for multiple months of development.

       

      What did you learn about yourself through this game?

      That longer projects are still tough to complete but are doable. We’ve learned that we can rely on one another and solve things together, through ups and downs.

       

      What makes this game special?

      Eastern/northern-European setting. There are not many games that take place in Latvia, showing a pretty unique fusion between different cultures.

       

      How does sound play a role in the game?

      We’ve tried to create an apocalyptic atmosphere with a soundtrack made by Roman Lamcev: he actually built some of the instruments that he used to record it, to give the soundtrack a “makeshift” vibe, as if it was made with instruments built after the apocalypse.

       

      What games influenced this one the most?

      Octopath Traveller, Darkest Dungeon, Slay the Spire, Faster than Light

       

      Any fun stories or wild moments during development?

      When I had to describe a conversation system between characters to the team, I took a chat log and split it algorithmically: * person 1 does something -> * person 2 reacts -> * person 1 gives a reply. Based on this, we’ve built an in-game conversation engine.

       

      Do you think preserving older gameplay mechanics in new games is important?

      I think every mechanic should serve a purpose and answer the question “what am I trying to achieve.” If an older game mechanics achieve something best – there is no need to discard it only because of its age.

       

      What's your favorite memory as a gamer?

      Playing Heroes of Might and Magic 3 and appreciating every part of it.

       

      Who will enjoy this game the most?

      People who like JRPGs and games with roguelike mechanics; people who like apocalyptic and post-apocalyptic games.

       

      Bottom Line, why must someone play this game?

      Zombies, stories, amazing turn-based combat.

       

      How do you want this game to be remembered?

      I want the final version of the game (post-early access) to be not only great gameplay-wise but also a storytelling tool that shows the fates of different people and how they deal with hardships and go through the apocalypse together, as different as they might be.

       

      What's next?

      Early access release, then a marathon towards the full one. More characters, more items, more stories to tell.

       

      Anything else you'd like to add?

      Thank you for your questions and good luck with your own games!

       

      Check out the game on Steam

      Check out Stories from the Outbreak trailer here:

       

      Follow Coldwild Games on TwitterFacebook, and Youtube to get the latest updates from them!

      Get ready to rumble! Big Boy Boxing is punching through your way!

      Get ready to rumble! Big Boy Boxing is punching through your way!

      *Ding ding ding! Think slapstick, pixel art, and boxing rolled into one. This is how our showcased game for this month is seen. Mega Cat Studios had a chance to interview one of the founders of Soupmasters, Martin Calander, about their upcoming slapstick boxing game, Big Boy Boxing! Ready for the punch? Here’s how it went! 

       

      How was this game born?

      The game was born after we created many funny characters with personalities during school time. And we needed a game to showcase them, first, we tried to make traditional smash bro like fighting game, but that didn't work out. After a while, we decided to try making a punch-out-esque game with our characters, and it evolved from there.

       

      What was development like?

      We are still in the development phase, but it's been souper fun!

       

      What did you learn about yourself through this game?

      I've learned that things take double the time I think they will when developing a game!

       

      What makes this game special?

      The characters, the slapstick humour, and the fast-paced boss-rush gameplay!

      How does sound play a role in the game?

      In gameplay, sounds are used as "tells" for the bosses' attacks. And the voice acting gives the characters another level of personality and relatability.

       

      What games influenced this one the most?

      Punch-Out!! for the Wii, Cuphead by Studio MDHR, and Undertale by Toby Fox.

       

      Any fun stories or wild moments during development?

      One really fun thing I've worked on is new approaches and ways of animating Pixel-Art, which hasn't really been developed since 3D in games was introduced.

       

      Do you think preserving older gameplay mechanics in new games is important?

      Yes, definitely worth preserving.

       

      What's your favorite memory as a gamer?

      My time creating plugins and mods for Minecraft.

       

      Who will enjoy this game the most?

      Lovers of 2D Animations or pixel art will surely enjoy this game.

      Bottom Line, why must someone play this game?

      You won't find another retro pixel art game with this level of animation and over-the-top characters. 

       

      How do you want this game to be remembered?

      I want the players to remember the characters in the game, and the journey those characters have been through! 

      (Here are some of the characters that will appear in the game!)

      RyanPsychoFreezy Star    Hank

      What’s next?

      We are working on getting this game ready for testers!

       

      Anything else you’d like to add?

      Be sure to wishlist Big Boy Boxing on steam! It's the easiest and best way to support us for now!

       

      Check out Big Boy Boxing trailer:

       

      Follow Soupmasters on TwitterInstagramDiscord, and Youtube to get the latest updates from them!