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      Game Culture

      #8DaysofPixelFeature - Day 1: Punch the Garden

      #8DaysofPixelFeature - Day 1: Punch the Garden

      Punch the Garden is a pixel-art action roguelike where you play as a young moustache entering the park. You discover that this is no ordinary park and everything inside it is trying to beat you, including the plants!

      Within the park, you will meet allies that will help you on your journey. Fight and level up to get stronger. As the saying goes, "a weak moustache cannot conquer the park!" Also, don't forget to stack up as many passive skills as you can!

      Game features:

      - a huge area within the park to explore
      - more than 50+ different passives to collect (at the moment. planning to hit 100!)
      - different variety of monsters to punch!
      - in depth passive skills systems that synergise with your active skills

      - roguelike playstyle! you only have 1 life!

      I do hope you enjoy punching the garden!

      Punch the Garden is developed by Devlawg.

      All assets used in this blog belong to the rightful owner.

      Contact Devlawg via their website!

      Wishlist Punch the Garden on Steam and watch the trailer here:

      Follow our #8DaysofPixelFeature showcase on our Twitter account!

      The Importance of Community Engagement in Modern Gaming

      The Importance of Community Engagement in Modern Gaming
      Gaming communities are an important part of gaming. They help engage audiences and keep people entertained. But are they really as useful as they seem? Here are a few reasons why it's to your benefit as a developer to help these communities grow and thrive.

      Read more

      #8DaysOfPixelFeature - Day 6: Octopus City Blues

      #8DaysOfPixelFeature - Day 6: Octopus City Blues

      In a world of ice, the last human city is tearing itself apart. Explore the underbelly of a monstrous metropolis in a surreal adventure about everything and nothing.

      Octopus City Blues is a story-driven adventure game. It's the tale of cowardly tentacle trimmer Kaf Kafkaryan, who lives in a city built on an octopus. Plagued by recurring nightmares, Kaf stumbles upon dark secrets as the line between dream and reality begins to blur.

      With a unique pixel art aesthetic and a unique concept, Octopus City Blues blends various genres—placing emphasis on exploration, real-time daily simulation, and complex encounters that encourage multiple playthroughs.


      • Talk to people, make choices, and explore a unique world.
      • Interact with over unique 60 characters, each with their daily schedules and secrets.
      • Learn and spread gossip to unlock new story paths.
      • Manage your stress and reputation in tense encounters.

      Octopus City Blues is developed by Ghost in a Bottle. All assets used in this blog belong to the rightful owner.

      Contact them via their email:

      Check out Octopus City Blues' website. Follow Ghost in a Bottle on Twitter, and join their Discord or more updates and fun!

      Watch the trailer here: 

      #8DaysOfPixelFeature - Day 5: Nightmare Frames

      #8DaysOfPixelFeature - Day 5: Nightmare Frames

      Nightmare Frames is a supernatural thriller where you'll step into the shoes of Alan Goldberg, in the search for the scariest horror film of all time. An enthralling journey through the streets of the Hollywood of the 80s, a small haunted town, and even Hell itself.

      Alan Goldberg is a frustrated slasher movie screenwriter in the Hollywood of 1985 who feels his career is at a standstill, but his luck is about to change: Helen Westmore, an eccentric millionaire, will grant him anything he could wish for if he is able to find genius horror director Edward Keller's last, unpublished work, which is said to be the scariest film of all time.

      Alan will find his way amongst B-films production companies, VFX workshops, religious cults, and a small haunted town called Serena, the dark reputation of which began when Keller was last seen there.

      Key Features

      • Point & click adventure game solely based on inventory puzzles.
      • An investigative thriller that gets darker as you progress into the story. From ambient horror to the gory depths of Hell.

      • More than 80 playable locations, and 50 characters to interact with.
      • Original soundtrack by synthwave musician Stefano Rossi.

      • In Joe's Diner you'll be able to listen to SYNTHWAVE FM, where DJ Karen Johnson broadcasts licensed tracks by Heclysma, Decade Defector, Vincenzo Salvia and Self Delusion.

      • By the author of award-winning Urban Witch Story and Billy Masters Was Right.

      Nightmare Frames is developed by Postmodern Adventures. All assets used in this blog belong to the rightful owner.

      Contact them via their email: 

      Follow them on their Twitter for more updates and fun!

      Watch the trailer here: