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A lot of work was put into making sure Another Reigny Day has just the right curve to its difficulty. There’s a delicate balance to making sure the game is putting the right amount of hurt on the player at the right time. To do this, we carefully iterate and tweak the difficulty by manipulating certain variables.
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The people who play our games aren’t mind-readers (though that would certainly make things easier), so it’s important to let them in on the rules and controls for whatever adventure they’re about to embark on.
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It’s been said that you should know thine enemy, so let’s get down to some studying. Here are some of the enemies you’ll be up against in Another Reigny Day.
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With VR becoming more and more prevalent within the consumer space, a new frontier for game development has opened up with its own challenges and opportunities. It’s not as simple as adding head tracking to a first-person shooter, however. The fundamentals are much less simple.