Smooth Jumping for Platformers
Since moving around platforms is such an integral part of the platformer experience, it is crucial that this feels good...
collision for platformers Mar 27, 2019Since moving around platforms is such an integral part of the platformer experience, it is crucial that this feels good...
collision for platformers Mar 27, 2019All of this information is getting pulled from the following series of videos. If you are planning on doing anything...
full screen animations Mar 29, 2018A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
background Feb 24, 2018The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.
bride games Jan 12, 2018A primer on Level Design using the NES game Little Medusa as an example
designing NES levels Dec 29, 2017