FREE US SHIPPING ON ORDERS $175+

Translation missing: ko.general.language.dropdown_label

Translation missing: ko.general.currency.dropdown_label

0 Cart
Added to Cart
    You have items in your cart
    You have 1 item in your cart
      Total

      Retro Development — limitations of the NES

      Finely Chopped Meat - The Mathematics of Retro Programming

      Finely Chopped Meat - The Mathematics of Retro Programming - Mega Cat Studios, Inc.
      Working within the mathematical constraints of retro consoles like the NES can be difficult, but it will also make you a more creative programmer. All you need is the right techniques, like a butcher and his blade. Let’s examine how we can create movement mechanics within retro limitations.

      Read more

      Game Development Lessons from Retro Platforms

      Game Development Lessons from Retro Platforms - Mega Cat Studios, Inc.
      Advice and lessons learned from retro video game development.

      Read more

      Organizing NES Graphics Banks

      Organizing NES Graphics Banks - Mega Cat Studios, Inc.
      A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.

      Read more

      Sprite Layering on the NES

      Sprite Layering on the NES - Mega Cat Studios, Inc.
      An explanation of the sprite layering technique for the NES.

      Read more

      Thinking with Banks

      Thinking with Banks - Mega Cat Studios, Inc.
      An explanation of using banks for NES graphics.

      Read more