Game Development Lessons from Retro Platforms Posted by Write Meow · 5月 17, 2018 Advice and lessons learned from retro video game development. Read more Tags: create your own game dev log development log game design game dev game development how to design for retro game consoles how to design for sega genesis how to design sega games how to make retro video games indie game design indie game dev indie game development iterative testing for nes dev iterative testing for nes game development limitations of the NES making new games on the snes new games on the snes new indie games new indie retro games new mega drive games new retro games nintendo game design restrictions of retro video game systems sega development sega game dev sega game development sega genesis development sega genesis programming snes development snes development tools super nintendo development video game consoles video game design video game designer video game dev video game development video game feel video game game feel video game juice guide video game level design video game level dev
Organizing NES Graphics Banks Posted by James Deighan · 2月 24, 2018 A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES. Read more Tags: background classic sci fi NES game designing enemies designing video game enemies game design game dev game development hip hop shoot em up hip hop shooting how to draw for the nes how to make nes art how to make nes graphics huge nes sprites huge nintendo sprites huge sprites limitations of the NES making nes art making nes backgrounds making new games on the snes MCS blog mega cat studios nes art nes art how to nes background art nes background graphics nes backgrounds NES banks nes bg nes bgs nes bosses nes graphic limitations nes graphic restrictions NES graphic techniques nes graphics nes graphics banks NES graphics pages NES graphics tricks nes guide for artists NES tile counts new indie retro games organizing NES Banks organizing NES graphics pixel art pixel art game restrictions of retro video game systems retro game retro games Space Beats space beats NES game tile counts tile counts for NES backgrounds video game design
Thinking with Banks Posted by James Deighan · 1月 29, 2018 An explanation of using banks for NES graphics. Read more Tags: designing enemies designing NES levels game dev indie limitations of the NES little medusa little medusa NES little medusa NES game making nes art mega cat studios mega cat studios blog nes art nes art how to nes background art nes background graphics nes backgrounds NES bank swapping NES banks nes bg nes bgs nes graphic limitations nes graphic restrictions nes graphics NES graphics pages NES graphics tricks nes guide for artists NES tile counts restrictions of retro video game systems retro game scan line raster video game design
Blending Tiles for Animated NES Bosses Posted by Write Meow · 11月 20, 2017 A guide to blending tiles to create animations for large NES bosses. Read more Tags: big nes bosses blended frames for NES bosses blended frames for sprites Blending Tiles for Animated NES Bosses how to draw for the nes how to make huge nes bosses how to make nes art how to make nes graphics huge nes sprites huge nintendo sprites huge sprites large nes bosses limitations of the NES making nes art nes art nes art how to nes bosses nes graphic limitations nes graphic restrictions nes graphics NES graphics tricks nes guide for artists nes palette restrictions NES tile counts nintendo graphics pixel art restrictions of retro video game systems