Jump Off the Couch: Halloween Horror in Retro Gaming
You may know of Friday The 13th: The Game and Dead By Daylight, but video games have seen just as many horrors in their classic console glory days.
Since moving around platforms is such an integral part of the platformer experience, it is crucial that this feels good to the player. Getting controls to feel just right though is a balancing act between in-game physics, collision, and game design. It is feat for the truly meaty at heart.
If this isn't you, fear not! Read on to find out more about these elements, and how we worked through them to make the jumping of Kon, a ghost minotaur, feel great in our upcoming NES platformer, The Meating!