Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating
Developing retro games is always a dance of balancing features, processing speed, and cartridge space. Sloppy code or unrefined design can lead...
ghost minotaur game Aug 06, 2019Developing retro games is always a dance of balancing features, processing speed, and cartridge space. Sloppy code or unrefined design can lead...
ghost minotaur game Aug 06, 2019The memory capacity of a game cartridge has more to do with the amount of graphics it can handle or...
ghost minotaur Apr 24, 2019Since moving around platforms is such an integral part of the platformer experience, it is crucial that this feels good...
collision for platformers Mar 27, 2019