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      Retro Development — the meating

      Handsome Meat: Creating an Attract Mode for NES Games

      Handsome Meat: Creating an Attract Mode for NES Games

      An attract mode is perhaps one of the most familiar gaming features for any retro player. Invented in the era of arcade machines so that a potential player could assess a game without spending a precious coin on the machine, attract modes can also be a great feature for NES games.

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      Retro Insectivores: Finding and Eliminating Bugs in NES Development

      Retro Insectivores: Finding and Eliminating Bugs in NES Development
      If you have ever engaged in programming, then you know about bugs. If bugs didn't bother us, the development process would be faster and more enjoyable. But these bugs are just waiting for the moment to corrupt our code and spoil our timelines and creative flows. Fortunately, there are many tools and strategies for eliminating bugs - even for retro programmers.

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      Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating

      Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating
      Developing retro games is always a dance of balancing features, processing speed, and cartridge space. Sloppy code or unrefined design can lead to a sloppy, slow game. However, clever design and masterful code can create a beautifully choreographed game. Programming the behavior of Voracious Ghosts in the Meating is an example of one such dance of development and design.

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