Game Development
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Classic 2D pixel art is timeless, but modern games take the flourishes of dynamic lighting, shades, particle systems, and post-processing effects like a chromatic aberration in bloom. During the creation of Bite the Bullet, some of our senior developers had...
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The people who play our games aren’t mind-readers (though that would certainly make things easier), so it’s important to let them in on the rules and controls for whatever adventure they’re about to embark on.
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If there’s one genre that’s taken the world of indie games by storm in the last few years, it’s the rogue-lite. Or, perhaps, the roguelike-like? While the specifics of what to call these games is often argued, most of them...

