Game Development
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A lot of work was put into making sure Another Reigny Day has just the right curve to its difficulty. There’s a delicate balance to making sure the game is putting the right amount of hurt on the player at the right time. To do this, we carefully iterate and tweak the difficulty by manipulating certain variables.
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The people who play our games aren’t mind-readers (though that would certainly make things easier), so it’s important to let them in on the rules and controls for whatever adventure they’re about to embark on.
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You’re up against endless hordes of angry enemies, all looking to bust down your gatehouse, so make sure you’re in the know about what kind of damage you can deal.
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When the Cow King bestowed knighthood upon you, that came with the caveat that you defend him to the death! In Another Reigny Day, your mission is to keep the hordes off the Cow King’s lawn by dealing death with...
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With VR becoming more and more prevalent within the consumer space, a new frontier for game development has opened up with its own challenges and opportunities. It’s not as simple as adding head tracking to a first-person shooter, however. The fundamentals are much less simple.

