Retro Development
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Happy Holidays and welcome back to the dev log for our upcoming game We Got Dungeons! Today we'll talk a little about the AI of the NPCs. We talked about many different ways of approaching the AI in our game....
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Hello everyone and welcome back to the We Got Dungeons dev log!
Today we will be talking about path-finding!
First of all lets talk about why we need path-finding. Lets see what happens if we just completely throw path-finding out of the window and try to move the character somewhere on screen.
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A look at structures and game objects for our tactical RPG on the Sega Genesis and Mega Drive. -
Last time we announced our new upcoming game for the Sega Genesis, We Got Dungeons. This time we'll delve into the technical details of the game, so strap in for some tech talk! First off let's talk about the levels....
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We got a danger. We got to battle. We got tactics. We got a choice. We got a story. We Got Dungeons. Imagine that Neil Gaiman wrote a novel about Buffy the Vampire Slayer investigating some weirdness in Earthbound. Now...


