Whether food is a simulation or an inspiration for something more fanciful, the link between the real world of food and game design is clear. As part of our process for creating Bite the Bullet, we wanted to have a deeper understanding of the extremes in that world.
The legacy of food in video games is as old as video games themselves. As soon as the earliest programmers realized that computers could be used to tell stories in new, interactive ways, food became a part of the landscape.
Coming in a variety of flavors, the run-and-gun says it all in the name: lots of moving and lots of shooting, and you’d better be able to do them both at the same time.
Enjoy a list of mostly edible objects from gaming.
Bite the Bullet finally gives me a chance to expand my horizons and dig into some of the worst fiends on the face of the planet. If it moves, it can probably be eaten, and if it doesn’t, you should try to eat it anyway