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      Retro Development

      The Making of MULTIDEFENDER: Exploring the Demoscene

       

       

      Demoscene? No, I didn't hear that one

      In the late 70s, the first home personal computers available to a wide range of consumers began to appear in the world. These included the Apple II, TRS-80, the first Commodore models, and other computers. These computers were intended not only for games, but also for teaching, programming, computing and design.

      Around this time, enthusiasts began to appear who sought to make the computer do something amazing and unusual, not just calculations for spacecraft and nuclear rockets. So, these people formed a new cyber culture - the demoscene, the peculiarity of which was the creation of a demo - a story video sequence created by a computer in real time. Basically, a demo is a symbiosis of art and programming. Over time, the demoscene acquired a competitive character, and people began to organize demoparties - events where the creators of the demo met and held computer art contests.

      The main genres of demoscene are demo, megademo, trackmo, and intro (small demos, limited in file size: 64kb, 16kb, 1kb and even 128, 64 and 32 bytes!). But that's where we will finish talking about the history of demoscene (you can read more about this subculture on the Wiki), and instead move on to the culture’s current activities, and even a peak behind the curtain of making a demo.

       

       

      Demoscene today

      Oddly enough, the demoscene is still alive, and demoparties are held on a regular basis around the world. For one of these demoparties, we decided to create a small intro, the purpose of which is to invite people to another party. Such a subgenre is called invitro (invitation + intro). Thus, our goal was to complete several tasks: create an intro, show it on a demoparty, and invite all the guests of this demoparty to our party in Russia. And that’s what we need:

       

      1. Demoparty where we will show our intro. We chose Revision 2020, which will take place annually in Saarbrücken, Germany.
      2. The platform for which we will be creating the intro. We chose NES, because we love NES.
      3. Demoparty, to which we will invite people. Multimatograf 2020, Vologda, Russia.

       

      Since the NES capabilities (we chose CNROM mapper) are quite limited, we decided to create a simple scroll, like old Commodore 64 intros. We also decided to add an equalizer effect based on the Multimatograf logo. Despite its simplicity, our intro was ranked 7 out of 10. Let's watch the whole intro (party release).

       

       

      Now it's time to figure out how it works, from start to finish.

       

       

      Logo + EQ

      It was this main part of the intro that was created first. We came up with the rest as we worked on the creeping line. We went through several gradient and logo options that we placed on the background layer of the console:

       

       

      Until the current one was finally approved:

       

       

      In order to make the blue gradient and the red logo, we had to use 3 palettes with common colors in each of them:

       

       

      We wanted to create the illusion of a stationary gradient and a “flying” logo, so we decided to use a checkerboard gradient.

      As it turned out later, this was a mistake, since chess-like dithering on CRT TVs will look completely different from what it looks like in the emulator:

       

       

      Indeed, this moire does not look very good. However, since the background had already been created, and the intro was supposed to be shown from the emulator, we decided to leave it as it is.

      Outcomes:

      1. The background and the moving logo are one piece. No sprites, just a solid background.
      2. A sinusoidal horizontal path controls the position of the entire background.
      3. To "separate" the background and the logo visually, a "european" chess style was chosen + added corner sprites in the middle of the screen on the right and left edges to further strengthen the illusion of a stationary background.

       

       

      Scroll

      The creeping line is separated from the main screen by a zero-hit. This technique has been used in many classic games, such as the HUD in Super Mario. But unlike Super Mario, both parts of our split screen have their own independent scrolling. It is very simple to implement one-way scrolling on the NES, in fact, all platformers are made this way: each new character (or landscape column in the case of Super Mario) is drawn in the next nametable every +16 pixels, then the camera moves 16 pixels to the right, and everything is repeated again.

       

      To improve scrolling, two effects have been added:

      1. Smooth shift of the text color. To achieve this, we rendered the font with a checkerboard texture: even pixels with one palette index, odd pixels with another. Then we rolled the colors of these pixels one by one: first even, then odd. As a result, we got intermediate colors between the existing colors of the NES palette, so that visually the color change looks smoother.

       

       

      1. "Jumping" of the scrolling to the drum beat. To do this, we had to work with the buffer of the music player (famitone2) and its noise channel, and added a vertical one to the horizontal scrolling.

      Outcomes:

      NES allows you to split the screen into at least two parts, each of which can be scrolled autonomously. These two parts were enough for us both for the logo and for the scroller.

      For clarity, we propose to see how the upper camera of the logo looks inside the console:

       

       

      And the bottom one:

       

       

       

      NESDEV logo

      In fact, our team has little in common with the Nesdev Community, which we love and respect so much. This is also the name of the Telegram channel, in which we discuss everything related to consoles, their programming, and news. The look of the logo was chosen by analogy with the Titan logo in their Overdrive demo, which, in turn, parodied the style of Sega's corporate logo. l thought that went well:

       

       

      But due to the limited amount of free space on the cartridge, after some revisions, it was decided to remove the large fade tables, so we made the fade effect simpler:

       

       

      Also in the final release, we added a few details so as not to steal the name from the Nesdev community:

       

       

       

       

      Vologda lacework

       

       

      First, we googled the reference of the matching patterns:

       

       

      Then we adapted it for the NES:

       

       

      This picture contains 387 unique tiles, while a single NES page only allows 256 tiles.

      To display the remaining 131 tiles, we also used the zero-hit technique: the first graphic page is displayed before the split, the second after.

       

      Bank 1

       

       

      Bank 2

       

       

      Or that way: tileset #1 and #2

       

       

      The palette has 3 colors + background. So we can implement 4 phases of monochrome animation within one tile using a combination of sprite tiles and background tiles.

       

       

      To do this, we draw the first three phases of animation in the sprite tile with palette indices 1, 2, 3 (for clarity, each phase is highlighted in red, blue and green, respectively) and the background tile as the fourth animation tile.

       

      In theory, it looks like this:

      Phase 1: palette index 1 = white, others = background color (black);

      Phase 2: palette 1 and 2 = white, others = background color;

      Phase 3: palette 1, 2, 3 = white.

      Phase 4: remove the sprite and print the final phase using background tile.

       

      Let's see what happens in the console sprite layer at this time:

       

       

      In order to simplify the work, a prototyping utility (javascript + html) was created:

       

       

       

      Intro, game and corona

      Among other things, we decided to fill the empty space of the cartridge with our next idea: we touched upon the “coronavirus” hysteria that is relevant today. And, looking at how the date of the Vologda party is postponed due to quarantine, we decided at all costs to “protect” the Multimatograf party from the coronavirus. We created several spline trajectories along which the viruses were supposed to fly, and placed the spacecraft at the bottom of the screen.

       

       

      We assigned pilot Kevin to control the spaceship, then we created sound effects for the appearance of viruses chains, as well as a score counter, and a greetings list like a High score table:

       

       

      But since there still was free space on the cartridge, we added a boss:

       

       

      Inspired by the Castlevania boss, our bat has been refined into a great addition to our intro:

       

       

      This was not enough for us, so we added a high score table, a screen with instructions, and we also redrawn all the sprites so as not to use the draft sprites that we borrowed from existing games (Galaga, Legendary Wings). So, we have created a simple - but quite suitable for tournament competition - game with unpretentious gameplay: in a limited time, the player must destroy as many nasty viruses as possible and score the maximum number of points.

       

       

       

      Manual:

      1. Wait for the opening effect with Vologda laces to complete, after which the game will start in autopilot mode. You can read the text, or you can play.
      2. You can watch the intro, read the scrolling text and watch the pilot Kevin destroy viruses, or...
      3. Push the "Start" button.
      4. Shoot the viruses as fast as possible: there is not much time for the battle - only 6 minutes.

       

      The time is displayed in the upper left corner as an hourglass icon. Approximately a minute before the end of the game, the clock icon will flicker, indicating that the time will expire soon.

      Enemies attack in waves: 3 waves of viruses (“super viruses” may appear in each of these waves, it is not recommended to miss them, as additional points are awarded for them). After the completion of 3 waves, the boss spawns, then the game cycle repeats again: 3 waves and the boss, until the time runs out.

      The boss has 10 hit points, for each of which the player earns 1 point. Additional points are awarded when you defeat the boss.

      With each hit on the ship, the player loses 1 hit point and is temporarily stunned. If an encounter occurs during a boss fight, the boss regains 1 hit point.

       

       

      Outcomes:

      1. We participated in the Revision demoparty;
      2. We invited everyone to the Multimatograf demoparty;
      3. We made a invitro (gamevitro though) for a platform that is unpopular at the scene.
      4. We are great because we finished the work in a little over a week.

       

      We also took care of the music, using one of the old Soviet pop hits as an intro and covering this song for the main soundtrack with a nice bass line and funky beat.

      The music was prototyped with the Vortex Tracker, ZX Spectrum chiptune editor.

       

       

      Then we transferred the score from this tracker to FamiTracker and polished it up.

       

       

      We wish you well. Play games and watch the demos!

      Credits

      Code, sound fx: Alexander “mr287cc” Tokmakov

      Code, fx, graphics, javascript: Alexander “TMK” Solodkov

      Music, sound fx: Oleg “n1k-o” Nikitin

      Hardware wizard: Vladimir “dude_bfg” Ivanov

      Mastermind of the pack: Damir “Adam Bazaroff” Nasyrov

      Cart manufacturer: Mega Cat Studios

       

      Source code: github

      Playable ROM file (final release).

      Sticky Controls and Tight Turns: Retro Games that Control Perfectly

       

       

      Controls in video games are a tough subject. I could explain to you how all the platformers in Action 52 require you to jump and then press a direction button to move in the air, but that doesn’t really illustrate just how wrong that feels. Likewise, I could tell you that all the skaters in Tony Hawk’s Pro Skater accelerate like something just exploded behind them, but what does that tell you? Is that good? Bad?

       

      In my years of debating and discussing the hobby, I’ve come up with strategies to describe controls; you really have to use broad strokes. The minutiae of how controls work and don’t work are vast: button layout, gravity, speed, acceleration, momentum, environmental responses, collision detection, even camera control. It’s a lot to dive into when someone just wants to know whether a game is as smooth as butter or as sticky as molasses.

       

      To illustrate this, we’re going to dive into a few classic examples of games that nailed their controls, sometimes without any previous game to show them how it was done.

       

       

       

       

      MEGA MAN

      While Super Mario Bros. may hold the crown as the most ubiquitous platformer, its controls were less than perfect. Inventive, yes, definitely. They incorporated momentum based movement that asked you to trade between precision controls and speed. Personally, I don’t think I ever let go of the B button. I might have an indent on my thumb.

      I’d consider Mega Man to be the gold standard of platformer controls. In terms of speed, jump precision, and gravity, it just felt amazing. The games are notorious for their instant death and treacherous platforming, but the blue bomber’s movements were more than up to the task. This movement system would be expanded upon to great effect in the Mega Man X series, which added the dash jump into the mix and made magic.

       

       


       

       

      STREET FIGHTER II

      While it may not have invented the fighting genre, Street Fighter II was definitely responsible for popularizing it. Moreover, its special move system, which incorporated circular movement on the stick as well as “charging” in a direction, would be duplicated to this day by others in the genre.

      The series didn’t nail this method on the first try -- the original Street Fighter controlled like a one-wheeled shopping cart -- but Street Fighter II was able to refine and perfect it. There’s a good reason why no fighting game since could escape comparison to this venerable title.

       

       


       

       

      SUPER MARIO 64

      The early days of 3D graphics were a nightmarish hellscape. While flight sims and driving games were able to make use of the new dimension to some effect, the platformer -- a cornerstone of the 8 and 16-bit eras -- struggled to adapt. Then Super Mario 64 came along and laid the groundwork for how things should be done. Not everyone listened, however, that’s how we ended up with Superman on the N64.

      Shigeru Miyamoto, creator of the Mario series, had a vision, and Nintendo backed him fully. He knew that for 3D to work, the camera had to be completely in the hands of players. The Nintendo 64’s somewhat unusual controller was designed completely around this philosophy, with one analogue stick and a quartet of “C-buttons.”

      The analogue stick allowed players to move Mario in any way they could imagine: he could tip-toe, sprint, or even just walk. He was also given a full arsenal of jumps to get him places. He could bounce off walls, flip, and triple jump. He was even given a suite of novel powerups that allowed him to fly or made him as heavy as a statue. It’s amazing how deep the controls are in a game of this vintage.

       

       


       

       

      GEARS OF WAR

      I can’t profess to being a fan of Gears of War; something about steering around a giant walking fridge with subwoofers on its pecks kind of does nothing for me. However, I am at least reverent for what it did for its console generation. The “stop-and-pop” shooter would become a hallmark, supplanting the Half-Life formula and Halo formula as the go-to for shooters.

      It didn’t congeal in a vacuum, however. Its cover-based and over-the-shoulder shooting would be pioneered by Winback in 1999. Even Resident Evil 4 can claim a greater contribution to the third-person shooter in 2005. However, I’d argue that none hit the mark as well as Gears of War did in 2006. It refined an popularized cover-based shooting, introduced the “roadie run,” and made over-the-shoulder the default camera angle for years. And who can forget that chainsaw rifle?

      These are, no doubt, not the only titles that nailed their controls, but they’re certainly some of the more high-profile examples. Additionally, you’d have a tough time convincing me that any racing game controlled better than Mario Kart 8. And to answer a hypothetical question from earlier, Tony Hawk’s Pro Skater’s controls were complete magic.

      So what games have made your hands feel good? Is there a racing game with physics so real they blow your mind? Did Robotron’s twin sticks delight your palms? Was NBA Jam capture the sport better than any other game? Was WWF No Mercy the pinnacle of pro wrestling games (it was). Let us know!

      Genre Bending with Roguelike Elements

      Genre Bending with Roguelike Elements

       

       

       

      The indie market is a churning stew. Different ingredients mingle and new ones get dropped in all the time, sometimes overpowering all other flavours. Zombies, crafting, Metroidvania -- they have all had their moments to shine and sometimes even find themselves mixed together in the same pot. Yet, perhaps the most recent ingredient to be dropped into the concoction is the Roguelike. It’s a bit tricky to define, and the term’s current usage is debated, so perhaps the best place to start with explaining it is to tell you about Rogue itself.

       

      Back in the primordial days of computing, a lot of game design was being done by college students learning to program. This is because computers of the time were massive, vacuum-tube filled monstrosities that would take up large rooms. This wouldn’t change until the creation of the microprocessor and the release of the “1977 Trinity” of personal computers, but that’s a different subject entirely.

       

       

      In the late ‘70s, students were beginning to experiment with programming low-memory games using ASCII graphics. Rogue was interestingly, not the first Roguelike, either. Predating it was 1978’s Beneath the Apple Manor for Apple II and Sword of Fargoal in 1979. Rogue would simply get more exposure because of the existence of ARPANET, an early form of the internet that connected schools and government offices, which allowed it to be distributed into the hands of other budding programmers.

       

      The genre features that would one day be lifted from this venerable game were two core values: permadeath and procedural generation. In the game, you would navigate dungeons, gather weapons and items, and should you fall in combat, it was back to the start of the game. The levels and encounters are all created randomly, meaning each experience was something new.

       

      The idea of the Roguelike sprang from this starting point. Students would find themselves enamored by Rogue’s clever design, and would attempt to replicate all of its mechanics. Since the sourcecode was not readily available, this often mean creating the new games from scratch. The most popular two examples are 1982’s Hack and 1983’s Moria, both of which took the permadeath and procedural generation of Rogue and twisted it with their own flavours.

       

       

      For years, Roguelikes were largely popular with programmers. Its features didn’t creep into the arcade or console markets for years until the Mystery Dungeon series landed on the Super Famicom in 1993, with Torneko no Daibouken: Fushigi no Dungeon, a spin-off of the Dragon Quest series. It too included both permadeath and randomly created dungeons. The series would eventually make it to North American shores with Chocobo’s Dungeon 2 in 1998 for the Playstation. However, it would remain one of the few Roguelikes to exist on consoles.

       

      In the 2000’s, the indie market would do what it does best and incorporated Roguelike elements into genres that are otherwise unrelated. 2008’s Spelunky is often cited as one of the most influential pioneers of what would become referred to as the Roguelite genre. It took the basic elements of permadeath and randomly generated dungeons, but shifted it to a side-scrolling perspective.

       

       

      It wouldn’t take long before these mechanics exploded into the spotlight with games like Binding of Isaac, FTL: Faster Than Light, and Rogue Legacy. Each containing a different approach to the formula, but always including permadeath and procedural generation.

       

      However, like everything when it comes to games, the definition of Roguelike and Roguelite would become progressively more murky. Even as early as games like Spelunky, permanence would be added to the permadeath mechanic. As you got further and further into your adventure, you would unlock things that would stay with you as long as your save file remained intact. Especially common is shortcuts that allow you to skip to later stages, so you don’t always have to start at the beginning.

       

      However, the permadeath feature has been twisted in so many ways, it’s rarely considered a requirement anymore to be gifted the term Roguelite. The moniker is commonly attached to any game that contains random elements, such as Mega Cat Studios’ own Bite the Bullet. The world’s first run-and-gun-and-eat, feature a heaping portion of run-and-gun shooter, RPG, and, of course, Roguelite. Dig in!

       

       

      Peripherals and Accessories in Retro Gaming

      Peripherals and Accessories in Retro Gaming

       

      Anyone who grew up through the era of 8 and 16-bit consoles already has a good idea where this is going. Back in the early days of gaming, companies loved competing with one another in every way possible. It wasn’t simply a chase for the best IP or technology: the most wild and outlanding accessories had to accompany the game room of every superfan. Many of these controllers only supported, or were optimized, to be used with only one or a few specific games. Others claimed to improve your ability to set a high score, or increased the precision of your controller universally. Unsurprisingly, most of these were far from what was advertised, and even the best of them were barely functional.

       

       

       

      The Power Glove

      You can’t make a list about peripherals without including this classic: The Power Glove. Released in 1989 and manufactured by Adams Gentile Entertainment, the Power Glove was featured in that same year’s movie “The Wizard”. It had normal NES buttons on the back of the forearm part of the glove, which of course meant you could only use these buttons with one hand. These buttons were programmable, which on its own would’ve been pretty useful, but really, just imagine trying to play most NES games with just one hand and you’ll quickly understand how this functionality was mostly wasted.

       

      While it certainly looked impressive, unfortunately, that’s about all this iconic accessory did. It does make for a common photo-prop for headshots of major cheese streamers and champion level-memes.

       

      Of course, the main appeal of the Power Glove was the motion controls, as the idea of controlling a game with hand gestures sounded very futuristic at the time. Unfortunately, these motion controls were extremely basic and inaccurate, leading to much frustration and cementing the reputation of this device as the very image of cool looking but mostly useless peripherals.

       

       

       

      The Speedboard

      Now, you might look at this device and think “Hey, isn’t that just a piece of rectangular plastic?” but here’s the thing...you’d be absolutely right. This thing looks like it was made to scam oblivious present-buying grandparents. It’s advertising claimed it would “speed up your game” by holding your controller so you could press buttons more quickly, but placing your controller on this thing would just make it awkward to use. Not much more to say on this one honestly.

       

      You could maybe argue that it allowed you to more easily mash two buttons really fast with your fingertips?

       

       

       

      Aura Interactor

      Now this one is really interesting, maybe even ahead of its time in some ways. Released in 1994 by the Aura Systems company, the Aura Interactor was meant to be a sort of full body rumble pak. It consisted of a vest and a seat cushion that translated bass sound waves into vibration that allowed you to better “feel” the game’s impacts using actuators. Compatible with the Super Nintendo, Sega CD and Sega Genesis consoles, it certainly worked as advertised (which is worth mentioning considering some of the other devices on this list) but it had a steep price of $100 at launch, so it’s adoption was very limited.

       

      Some would consider the Aura Interactor to be the first haptic suit to be commercially available.

       

      Unfortunately, while being very impressive from a technology standpoint, haptic feedback did very little to enhance the 2D games of the time. A modern take on such a device could be really useful in today’s much more advanced VR games though.

       

       

       

      Sega Activator

      Another piece of complex tech (for the time) that sounds like a great idea for about 10 seconds. You can look at the box and picture yourself controlling a fighting game such as Mortal Kombat or Street Fighter with your movements, but in truth this octagon simply had motion sensors which were each mapped to one the console’s buttons, which means it was effectively a very inefficient early motion controller.

       

      Even years later, many players were dissatisfied with the functional but sometimes quirky motion controls of the Wiimote and Kinect, so imagine what it felt like to try to win a game of Mortal Kombat using this device.

       

      The way you used this was by standing inside the octagon, which had 16 zones where the sensors would pick up movement and map it to a button. This would work reasonably well for the controller’s face buttons, but controlling the d-pad and therefore your character’s movement by waving your hands over a sensor was barely usable. Oh and it cost $80 when it came out in 1993, that didn’t do it any favors either.

       

       

       

      Nintendo R.O.B

      You’ve probably heard of this one, and there’s a bit of a backstory to it. In 1985 when Nintendo first brought their NES to the US, the American video game market was in ruins following a huge crash in 1983 which would probably require an article of its own to properly explain. So Nintendo decided to market their console from a different angle, introducing it as a fancy interactive toy. For this purpose, they created R.O.B (Robotic Operator Buddy). This little guy was the focus of Nintendo’s early marketing campaign for the NES and it worked well enough. After a few years they just quietly stopped producing it, but the goal was already met and the NES had a successful launch.

       

      R.O.B didn’t exactly work great in the two games he was made for, but marketing data showed the friendly little robot was the deciding factor in getting an NES for many kids at that crucial time.

       

      Only two games were officially released for R.O.B: Gyromite and Stack-Up. In Gyromite he placed spinning “gyros” on red and blue buttons that pressed down the A or B buttons on the second player’s controller, opening or closing color coded pillars that blocked the way of the player in this puzzle platformer. Stack-up had the player control R.O.B to pick up colored blocks and match the ones shown on the screen.

      The early days of gaming were full of little gimmicks, devices and accessories that in many cases were frankly absolutely useless, but many others were early attempts at concepts that came back later when the technology finally caught up, such as motion controls and haptic feedback. Not all of these devices were blatant cash grabs, and it’s important to see the way game developers have been trying to innovate since the very beginning of the medium’s history. Some of the concepts in these devices are still being worked on and explored today, and developers will surely continue to impress us with new and unexpected ideas, despite the inherent risks that come with attempting such innovation in any medium.

      NES Mappers

      NES Mappers

      LIST OF CATEGORIES

      Title Size Mirroring Mapper Common Designation Notes
      10 Yard Fight 32k PRG / 8k CHR H 0 NROM
      10 Yard Fight (J) 16k PRG / 8k CHR H 0 NROM
      100 In 1 - Contra Function 16 1024k PRG / 0k CHR V 15 100-in-1 Contra Function 16 Multicard
      100 Kiyagyou 128k PRG / 128k CHR H 1 MMC1
      100 Man Doru Kid 256k PRG / 0k CHR H 2 UNROM
      110 in 1 Menu 16k PRG / 8k CHR V 0 NROM
      1200 In 1 512k PRG / 0k CHR H 227 ----
      1942 (J) 32k PRG / 8k CHR H 0 NROM
      1943 128k PRG / 0k CHR H 2 UNROM
      1943 (J) 128k PRG / 0k CHR H 2 UNROM
      1944 128k PRG / 0k CHR H 2 UNROM
      1999 Hore Mitakotoka Sekimatsu 256k PRG / 128k CHR V 4 MMC3
      3D Worldrunner 256k PRG / 0k CHR V 34 Nina-1
      58 In 1 1024k PRG / 512k CHR H 225 ----
      58 In 1 Menu 16k PRG / 8k CHR V 0 NROM
      72 In 1 1024k PRG / 512k CHR H 225 ----
      720 128k PRG / 0k CHR V 1 MMC1
      76 in 1 Menu 32k PRG / 0k CHR H 0 NROM
      8 Eyes 128k PRG / 128k CHR H 4 MMC3
      8 Eyes (J) 128k PRG / 128k CHR H 4 MMC3
      '89 Dennou Hosi Uranai 256k PRG / 0k CHR H 1 MMC1
      Title Size Mirroring Mapper Common Designation Notes
      A-Ressya De Ikou 128k PRG / 16k CHR H 1 MMC1
      Abadox 128k PRG / 128k CHR H 1 MMC1
      Abadox (J) 128k PRG / 128k CHR H 1 MMC1
      Abarenbou Tengu 128k PRG / 128k CHR H 4 MMC3
      Acchi Kocchi Socchi 128k PRG / 128k CHR H 1 MMC1
      Action 52 1536k PRG / 512k CHR H 228 Action 52
      Addams Family, The 128k PRG / 128k CHR H 1 MMC1
      Addams Family, The (Pugsley) 128k PRG / 128k CHR H 1 MMC1
      Adventure Island 32k PRG / 32k CHR H 3 CNROM
      Adventure Island 2 128k PRG / 128k CHR H 4 MMC3
      Adventure Island 3 128k PRG / 128k CHR H 4 MMC3
      Adventures in the Magic Kingdom 128k PRG / 128k CHR H 1 MMC1
      Adventures of Bayou Billy 128k PRG / 128k CHR V 1 MMC1
      Adventures of Bayou Billy (PAL) 128k PRG / 128k CHR H 1 MMC1
      Adventures of Captain Comic 64k PRG / 64k CHR V 11 Colour Dreams
      Adventures of Dino-Riki 32k PRG / 32k CHR V 3 CNROM
      Adventures of Lolo 32k PRG / 32k CHR H 1 MMC1
      Adventures of Lolo (J) 32k PRG / 32k CHR H 4 MMC3
      Adventures of Lolo 2 32k PRG / 32k CHR H 4 MMC3
      Adventures of Lolo 3 128k PRG / 128k CHR H 1 MMC1
      Adventures of Rad Gravity, The 128k PRG / 128k CHR H 1 MMC1
      Adventures of Rad Gravity (PAL) 128k PRG / 128k CHR H 1 MMC1
      Adventures of Rocky & Bullwinkle 128k PRG / 120k CHR H 4 MMC3 Missing 8k
      Adventures of Tom Sawyer, The 128k PRG / 128k CHR V 1 MMC1
      Afterburner 2 (J) 128k PRG / 256k CHR V 68 Sunsoft 4
      Ai Sensei no Oshiete Watashi no Hosi 256k PRG / 128k CHR H 32 Irem G-101
      Aigiina no Yogen 128k PRG / 0k CHR V 2 UNROM
      Air Fortress 128k PRG / 32k CHR H 1 MMC1
      Air Fortress (J) 128k PRG / 128k CHR H 1 MMC1
      Airwolf 32k PRG / 128k CHR H 1 MMC1
      Airwolf (PAL) 32k PRG / 128k CHR H 1 MMC1
      Akira 128k PRG / 256k CHR V 4 MMC3
      Akuma Kun 128k PRG / 128k CHR H 16 Bandai
      Akuma no Shoutaijou 128k PRG / 128k CHR H 4 MMC3
      Akumajo Dracula 128k PRG / 0k CHR V 2 UNROM
      Akumajo Dracula 3 256k PRG / 128k CHR V 24 VRC6
      Akumajo Dracula 3 [Hacked] 256k PRG / 128k CHR V 16 Bandai
      Al Unser Jr's Turbo Racing 128k PRG / 128k CHR V 1 MMC1
      Alfred Chicken 128k PRG / 0k CHR H 2 UNROM
      Algos no Senshi 128k PRG / 0k CHR V 2 UNROM
      Alien 3 128k PRG / 128k CHR H 4 MMC3
      Alien Syndrome (J) 128k PRG / 128k CHR H 1 MMC1
      All Pro Basketball 128k PRG / 128k CHR V 1 MMC1
      Alpha Mission 32k PRG / 32k CHR H 3 CNROM
      Altered Beast 128k PRG / 128k CHR H 4 MMC3
      Amagon 128k PRG / 0k CHR V 2 UNROM
      America Oudan no Ultra Quiz 512k PRG / 0k CHR V 4 MMC3
      American Dream 128k PRG / 128k CHR H 1 MMC1
      American Gladiators 128k PRG / 128k CHR H 1 MMC1
      Ankoku Sinwa 256k PRG / 0k CHR H 1 MMC1
      Anpan Man no Hiragana Daisuki 128k PRG / 128k CHR H 4 MMC3
      Antarctic Adventure 16k PRG / 8k CHR H 0 NROM
      Anticipation 32k PRG / 32k CHR H 1 MMC1
      Arabian Dream Sharezerd [Hacked] 256k PRG / 0k CHR V 6 FFE F4xxx
      Arch Rivals 128k PRG / 0k CHR H 7 AOROM
      Archon 128k PRG / 0k CHR H 2 UNROM
      Arctic 128k PRG / 0k CHR V 2 UNROM
      Argus 32k PRG / 16k CHR V 3 CNROM
      Arkanoid 32k PRG / 8k CHR V 0 NROM
      Armored Scrum Object 32k PRG / 32k CHR H 3 CNROM
      Artelius 128k PRG / 32k CHR H 1 MMC1
      Asmikkun Land 128k PRG / 128k CHR V 4 MMC3
      Asterix (PAL) 128k PRG / 0k CHR V 2 UNROM
      Astro Robo Sasa 32k PRG / 8k CHR V 0 NROM
      Astyanax 128k PRG / 128k CHR H 4 MMC3
      Athena 128k PRG / 0k CHR V 2 UNROM
      Athena (J) 128k PRG / 0k CHR V 2 UNROM
      Athletic World 32k PRG / 32k CHR H 3 CNROM
      Atlantis no Nazo 32k PRG / 24k CHR V 1 MMC1
      Attack Animal Gakuen 128k PRG / 0k CHR V 2 UNROM
      Attack of the Killer Tomatoes 128k PRG / 128k CHR H 1 MMC1
      AV Pachi Slot 32k PRG / 64k CHR H 3 CNROM
      Title Size Mirroring Mapper Common Designation Notes
      B-Wings 32k PRG / 8k CHR H 0 NROM
      Babel no Tou 32k PRG / 32k CHR H 4 MMC3
      Baby Boomer 64k PRG / 16k CHR V 11 Colour Dreams
      Back to the Future 32k PRG / 8k CHR V 0 NROM
      Back to the Future 2/3 128k PRG / 128k CHR V 1 MMC1
      Bad Dudes 128k PRG / 128k CHR H 4 MMC3
      Bad News Baseball 128k PRG / 128k CHR V 1 MMC1
      Bad Street Brawler 128k PRG / 0k CHR V 1 MMC1
      Baken Hissyougaku Gate-In 256k PRG / 0k CHR H 1 MMC1
      Bakusyou Jinsei Gekijyou 256k PRG / 128k CHR H 33 TC0190 / TC0350
      Bakusyou Jinsei Gekijyou 3 256k PRG / 256k CHR H 4 MMC3
      Ballblazer 128k PRG / 0k CHR V 2 UNROM
      Balloon Fight 16k PRG / 8k CHR V 0 NROM
      Balloon Fight (PAL) 16k PRG / 8k CHR H 0 NROM
      Baltron 32k PRG / 8k CHR V 0 NROM
      Banana 32k PRG / 32k CHR V 3 CNROM
      Bananan no Ouiji Daibouken 128k PRG / 128k CHR H 4 MMC3
      Bandit Kings of Ancient China 256k PRG / 128k CHR H 5 MMC5
      Barbie 128k PRG / 128k CHR H 1 MMC1
      Bard's Tale, The 128k PRG / 0k CHR H 1 MMC1 Possible bad dump?
      Bard's Tale, The (J) 256k PRG / 0k CHR H 1 MMC1
      Bard's Tale 2, The 256k PRG / 0k CHR H 1 MMC1
      Barker Bill's Trick Shooting 64k PRG / 112k CHR H 1 MMC1
      Bart vs. the Space Mutants 128k PRG / 128k CHR V 1 MMC1 Perhaps missing 128k in the PRG
      Bart vs. the World 256k PRG / 128k CHR H 4 MMC3
      Bartman Meets Radioactive Man 256k PRG / 128k CHR H 4 MMC3
      Base Wars 128k PRG / 128k CHR H 4 MMC3
      Baseball 16k PRG / 8k CHR H 0 NROM
      Baseball (J) 16k PRG / 8k CHR H 0 NROM
      Baseball Simulator 1000 128k PRG / 128k CHR V 1 MMC1
      Baseball Stars 128k PRG / 128k CHR V 1 MMC1
      Baseball Stars (J) 128k PRG / 128k CHR V 1 MMC1
      Baseball Stars 2 256k PRG / 128k CHR H 4 MMC3
      Bases Loaded 256k PRG / 64k CHR H 1 MMC1
      Bases Loaded 2 256k PRG / 128k CHR H 1 MMC1
      Bases Loaded 3 256k PRG / 128k CHR H 4 MMC3
      Bases Loaded 4 256k PRG / 128k CHR H 4 MMC3
      Batman 128k PRG / 128k CHR H 4 MMC3
      Batman (J) 128k PRG / 128k CHR H 69 Sunsoft 5
      Batman (PAL) 128k PRG / 128k CHR H 4 MMC3
      Batman - Return of the Joker 128k PRG / 256k CHR H 69 Sunsoft 5
      Batman Returns 128k PRG / 256k CHR V 4 MMC3
      Battle Chess 256k PRG / 0k CHR H 1 MMC1
      Battle City 16k PRG / 8k CHR H 0 NROM
      Battle of Olympus, The 128k PRG / 0k CHR V 1 MMC1
      Battle Stadium 128k PRG / 128k CHR V 1 MMC1
      Battle Storm 128k PRG / 128k CHR V 1 MMC1
      Battletoads 256k PRG / 0k CHR H 7 AOROM
      Battletoads (PAL) 256k PRG / 0k CHR H 7 AOROM
      Battletoads / Double Dragon 256k PRG / 0k CHR H 7 AOROM
      Batu and Teree 128k PRG / 0k CHR V 2 UNROM
      Be-Bop High School 128k PRG / 128k CHR H 1 MMC1
      Bee 52 65k PRG / 0k CHR V 71 Camerica Bad dump?
      Beetlejuice 128k PRG / 0k CHR H 7 AOROM
      Best of the Best 256k PRG / 0k CHR V 2 UNROM
      Best Play Pro Yakyuu 128k PRG / 32k CHR V 1 MMC1
      Best Play Pro Yakyuu 2 256k PRG / 0k CHR H 1 MMC1
      Best Play Pro Yakyuu Special 256k PRG / 0k CHR H 1 MMC1
      Bible Adventures 64k PRG / 64k CHR V 11 Colour Dreams
      Big Bird's Hide and Speak 256k PRG / 128k CHR H 1 MMC1
      Big Nose Freaks Out 256k PRG / 0k CHR V 71 Camerica
      Bigfoot 128k PRG / 128k CHR H 1 MMC1
      Bikkuri Man World Gekitotu Sei Sensi 256k PRG / 0k CHR V 1 MMC1
      Bill and Ted's Excellent Adventure 128k PRG / 128k CHR H 1 MMC1
      Bill Elliot's NASCAR Challenge 128k PRG / 256k CHR H 4 MMC3
      Binary Land 16k PRG / 8k CHR H 0 NROM
      Bio Senshi Dan 128k PRG / 128k CHR H 66 74161/32
      Bionic Commando 256k PRG / 0k CHR V 1 MMC1
      Bird Week 16k PRG / 0k CHR V 3 CNROM
      Birdy Rush 128k PRG / 128k CHR H 1 MMC1
      Black Bass, The 128k PRG / 0k CHR H 2 UNROM
      Black Bass, The (J) 128k PRG / 0k CHR H 2 UNROM
      Black Bass 2, The 128k PRG / 0k CHR H 2 UNROM
      Blades of Steel 128k PRG / 0k CHR V 2 UNROM
      Blades of Steel (PAL) 128k PRG / 0k CHR V 2 UNROM
      Blaster Master 128k PRG / 128k CHR H 1 MMC1
      Blaster Master (PAL) 128k PRG / 128k CHR H 1 MMC1
      Bloody Warriors 256k PRG / 0k CHR V 1 MMC1
      Blue Marlin, The 128k PRG / 128k CHR H 4 MMC3
      Blue Shadow 128k PRG / 128k CHR H 4 MMC3
      Blue Train Satsujin Jiken 128k PRG / 256k CHR H 16 Bandai This is possibly a hacked version, since Irem made the game.
      Blues Brothers, The 128k PRG / 0k CHR V 2 UNROM
      Bo Jackson Baseball 128k PRG / 184k CHR H 4 MMC3
      Bokosuka Wars 32k PRG / 8k CHR V 0 NROM
      Boku Dracula Kun 128k PRG / 128k CHR V 23 VRC2B
      Bomber King 128k PRG / 0k CHR V 2 UNROM
      Bomberman (J) 16k PRG / 8k CHR V 0 NROM
      Bomberman 2 (J) 128k PRG / 0k CHR V 2 UNROM
      Booby Kids 128k PRG / 0k CHR H 2 UNROM
      Boulder Dash 128k PRG / 128k CHR H 1 MMC1
      Boulder Dash (J) 32k PRG / 32k CHR H 1 MMC1
      Boy and His Blob, A 128k PRG / 128k CHR H 1 MMC1
      Breakthru 128k PRG / 128k CHR H 1 MMC1
      Brush Roller 16k PRG / 8k CHR V 3 CNROM
      Bubble Bobble 128k PRG / 32k CHR H 1 MMC1
      Bubble Bobble (PAL) 128k PRG / 32k CHR H 1 MMC1
      Bubble Bobble 2 128k PRG / 128k CHR H 4 MMC3
      Bucky O' Hare 128k PRG / 128k CHR H 4 MMC3
      Bucky O' Hare (J) 128k PRG / 128k CHR H 4 MMC3
      Bucky O' Hare (PAL) 128k PRG / 128k CHR H 4 MMC3
      Buggy Popper 32k PRG / 32k CHR V 3 CNROM
      Bugs Bunny's Crazy Castle 64k PRG / 32k CHR H 1 MMC1
      Bugs Bunny's Birthday Blowout 128k PRG / 128k CHR H 4 MMC3
      Bump N' Jump 32k PRG / 32k CHR H 3 CNROM
      Burai Fighter 32k PRG / 32k CHR H 4 MMC3
      Burgertime (J) 16k PRG / 8k CHR H 0 NROM
      Title Size Mirroring Mapper Common Designation Notes
      Cabal 128k PRG / 0k CHR H 7 AOROM
      Cadillac 32k PRG / 32k CHR H 3 CNROM
      Caesar's Palace 256k PRG / 0k CHR H 7 AOROM
      California Games 128k PRG / 0k CHR V 2 UNROM
      Capcom Barcelona '92 128k PRG / 128k CHR H 4 MMC3
      Captain America and the Avengers 128k PRG / 128k CHR H 4 MMC3
      Captain Ed 256k PRG / 0k CHR V 1 MMC1
      Captain Planet 128k PRG / 128k CHR H 4 MMC3
      Captain Silver 128k PRG / 128k CHR H 1 MMC1
      Captain Skyhawk 128k PRG / 0k CHR H 7 AOROM
      Captain Tsubasa 128k PRG / 128k CHR V 1 MMC1
      Captain Tsubasa 2 256k PRG / 128k CHR V 4 MMC3
      Casino Kid 128k PRG / 0k CHR H 2 UNROM
      Castelian 128k PRG / 0k CHR V 2 UNROM
      Castelian (PAL) 128k PRG / 0k CHR V 2 UNROM
      Castle Excellent 32k PRG / 32k CHR H 3 CNROM
      Castle of Deceit 64k PRG / 64k CHR H 11 Colour Dreams
      Castle of Dragon 128k PRG / 0k CHR V 2 UNROM
      Castlequest (J) 128k PRG / 128k CHR H 4 MMC3
      Castlevania 128k PRG / 0k CHR V 2 UNROM
      Castlevania 2 128k PRG / 128k CHR H 1 MMC1
      Castlevania 2 (PAL) 128k PRG / 128k CHR H 1 MMC1
      Castlevania 3 256k PRG / 128k CHR V 5 MMC5
      Catts Nintouden Teyandey 128k PRG / 128k CHR V 4 MMC3
      Caveman Games 128k PRG / 128k CHR H 1 MMC1
      Caveman Ninja 128k PRG / 128k CHR H 4 MMC3
      Chack N' Pop 16k PRG / 8k CHR H 0 NROM
      Challenger 32k PRG / 8k CHR V 0 NROM
      Champion-ship Bowling (J) 32k PRG / 32k CHR H 3 CNROM
      Champion-ship Lode Runner 16k PRG / 8k CHR V 0 NROM
      Champion-ship Pool 128k PRG / 0k CHR V 2 UNROM
      Chaos World 256k PRG / 128k CHR H 1 MMC1
      Chase HQ 128k PRG / 128k CHR H 4 MMC3
      Chester Field 128k PRG / 0k CHR V 2 UNROM
      Chibi Marukochan Uki Uki Shopping 128k PRG / 128k CHR H 4 MMC3
      Chiller 32k PRG / 32k CHR V 1 MMC1
      Chip N' Dale - Rescue Rangers 128k PRG / 128k CHR H 1 MMC1
      Chip N' Dale - Rescue Rangers 2 128k PRG / 128k CHR H 1 MMC1
      Chip to Dale no Daisakusen 128k PRG / 128k CHR H 1 MMC1
      Chip to Dale no Daisakusen 2 128k PRG / 128k CHR H 1 MMC1
      Chiyo no Fuji 128k PRG / 128k CHR H 4 MMC3
      Choplifter 32k PRG / 16k CHR V 3 CNROM
      Choujin Sentai Jetman 128k PRG / 128k CHR H 1 MMC1
      Choujin Ultra Baseball 128k PRG / 128k CHR V 1 MMC1
      Chubby Cherub 32k PRG / 16k CHR H 3 CNROM
      Chugoku Jyansi Story Tonpuu 128k PRG / 128k CHR H 1 MMC1
      Chugoku Sensei Jyuutu 128k PRG / 0k CHR H 2 UNROM
      Chuka Taisen 128k PRG / 128k CHR V 1 MMC1
      Circus Caper 128k PRG / 128k CHR V 1 MMC1
      Circus Charlie 16k PRG / 8k CHR V 3 CNROM
      City Connection 32k PRG / 32k CHR V 3 CNROM
      City Connection (J) 16k PRG / 16k CHR V 3 CNROM
      Clash at Demonhead 128k PRG / 128k CHR H 1 MMC1
      Cliffhanger 128k PRG / 128k CHR H 4 MMC3
      Clu Clu Land 16k PRG / 16k CHR H 3 CNROM
      Clu Clu Land disk-to-nes conv. 32k PRG / 8k CHR H 0 NROM [Uses .sav file to load]
      Cobra Command 128k PRG / 128k CHR H 1 MMC1
      Cobra Command (J) 128k PRG / 128k CHR H 1 MMC1
      Cobra Triangle 128k PRG / 0k CHR H 7 AOROM
      Cobra Triangle (PAL) 128k PRG / 0k CHR H 7 AOROM
      Cocoron 256k PRG / 0k CHR V 1 MMC1
      Code Name Viper 128k PRG / 128k CHR H 4 MMC3
      Columbus Ougon no Yoake 128k PRG / 128k CHR V 4 MMC3
      Commando 256k PRG / 0k CHR H 7 AOROM
      Conan 128k PRG / 0k CHR H 2 UNROM
      Conflict 128k PRG / 128k CHR H 1 MMC1 Bad dump
      Conquest of the Crystal Palace 128k PRG / 128k CHR H 4 MMC3
      Contra 128k PRG / 0k CHR V 2 NROM
      Contra (J) 128k PRG / 128k CHR H 23 VRC2b
      Contra Force 128k PRG / 128k CHR V 4 MMC3
      Cool World 128k PRG / 128k CHR H 1 MMC1
      Cosmic Epsilon 128k PRG / 256k CHR H 4 MMC3
      Cosmic Wars 128k PRG / 128k CHR H 1 MMC1
      Cosmo Genesis 32k PRG / 32k CHR H 3 CNROM
      Cosmo Police Galivan 128k PRG / 128k CHR H 1 MMC1
      Crackout 128k PRG / 0k CHR H 2 UNROM
      Crash N' The Boys 128k PRG / 128k CHR H 4 MMC3
      Crazy Climber 256k PRG / 0k CHR H 97 Irem 74161/32
      Crazy Climber [Hacked] 256k PRG / 0k CHR H 15 100-in-1 Contra Function 16
      Crisis Force [Hacked] 128k PRG / 128k CHR H 4 MMC3
      Crossfire 128k PRG / 128k CHR H 4 MMC3
      Crystal Mines 2 64k PRG / 16k CHR V 11 Colour Dreams
      Crystalis 256k PRG / 128k CHR H 4 MMC3
      Cyberball 128k PRG / 128k CHR H 4 MMC3
      Cybernoid 32k PRG / 32k CHR V 3 CNROM
      Title Size Mirroring Mapper Common Designation Notes
      Dai Meiro 128k PRG / 128k CHR H 1 MMC1
      Dai Senryaku 128k PRG / 32k CHR V 1 MMC1
      Daikaijyuu Deburas 128k PRG / 256k CHR V 4 MMC3
      Daiku no Gensan 128k PRG / 128k CHR H 4 MMC3
      Daiku no Gensan 2 128k PRG / 128k CHR H 65 Irem H3001
      Daiva 128k PRG / 0k CHR V 2 UNROM
      Dance Aerobics 64k PRG / 32k CHR H 1 MMC1
      Danny Sullivan's Indy Heat 128k PRG / 0k CHR H 7 AOROM
      Dark Lord 256k PRG / 128k CHR V 4 MMC3
      Darkman 128k PRG / 128k CHR H 1 MMC1
      Darkwing Duck 128k PRG / 128k CHR V 1 MMC1
      Dash Galaxy in the Alien Asylum 32k PRG / 32k CHR H 3 CNROM
      Dash Yarou 128k PRG / 0k CHR V 2 UNROM
      Days of Thunder 128k PRG / 256k CHR H 4 MMC3
      Datach Dragonball Z 256k PRG / 0k CHR H 16 Bandai
      Datsugoku 128k PRG / 128k CHR H 1 MMC1
      Day Dreamin' Davey 256k PRG / 128k CHR H 1 MMC1
      Deadly Towers 128k PRG / 0k CHR H 34 Nina-1
      Deblock 32k PRG / 32k CHR V 3 CNROM
      Deep Dungeon 3 256k PRG / 0k CHR V 1 MMC1
      Deep Dungeon 4 256k PRG / 0k CHR V 1 MMC1
      Defender 2 16k PRG / 8k CHR V 0 NROM
      Defender of the Crown 256k PRG / 0k CHR V 1 MMC1
      Defenders of Dynatron City 128k PRG / 128k CHR H 4 MMC3
      Deja Vu 128k PRG / 256k CHR H 4 MMC3
      Demon Sword 128k PRG / 128k CHR H 1 MMC1
      Dengeki Big Bang 128k PRG / 128k CHR H 1 MMC1
      Densetsu no Kisi Elrond 128k PRG / 0k CHR V 7 AOROM
      Derby Stallion 128k PRG / 128k CHR V 1 MMC1
      Derby Stallion Zenkokuban 128k PRG / 128k CHR H 1 MMC1
      Desert Commander 128k PRG / 128k CHR V 1 MMC1
      Destiny of an Emperor 256k PRG / 0k CHR V 1 MMC1
      Devil World 16k PRG / 8k CHR H 0 NROM
      Dezaemon 128k PRG / 0k CHR H 1 MMC1
      Dick Tracy 128k PRG / 0k CHR V 2 UNROM
      Die Hard (J) 128k PRG / 128k CHR H 1 MMC1
      Dig Dug 16k PRG / 8k CHR H 0 NROM
      Dig Dug 2 (J) 32k PRG / 8k CHR V 0 NROM
      Digger T. Rock 128k PRG / 0k CHR H 7 AOROM
      Dirty Harry 256k PRG / 128k CHR H 4 MMC3
      Dizzy The Adventurer 128k PRG / 0k CHR V 71 Camerica
      Dodge Danpei 2 256k PRG / 256k CHR H 69 Sunsoft 5
      Donkey Kong 16k PRG / 8k CHR V 0 NROM
      Donkey Kong 3 16k PRG / 8k CHR V 0 NROM
      Donkey Kong Classics 32k PRG / 32k CHR V 3 CNROM
      Donkey Kong Jr. 16k PRG / 8k CHR V 0 NROM
      Donkey Kong Jr. Math 16k PRG / 8k CHR V 0 NROM
      Donkey Kong Jr. Sansuu Asobi 16k PRG / 8k CHR V 0 NROM
      Doki Doki Yuenchi 128k PRG / 128k H 4 MMC3
      Dokugan Masamune [Hacked] 256k PRG / 0k CHR V 6 FFE F4xxx
      Don Doko Don 128k PRG / 256k CHR H 33 TC0190 / TC0350
      Don Doko Don 2 128k PRG / 256k CHR V 33 TC0190 / TC0350
      Donald Duck 128k PRG / 128k CHR H 1 MMC1
      Donald Land 128k PRG / 128k CHR H 1 MMC1
      Door Door 16k PRG / 8k CHR V 0 NROM
      Doraemon Gigzombi no Gyakusyuu 256k PRG / 0k CHR H 1 MMC1
      Doraemon Kaitakuhen [Hacked] 128k PRG / 32k CHR V 8 FFE F3xxx
      Double Dare 256k PRG / 0k CHR H 7 AOROM
      Double Dragon 128k PRG / 128k CHR H 1 MMC1
      Double Dragon (J) 128k PRG / 128k CHR H 1 MMC1
      Double Dragon (PAL) 128k PRG / 128k CHR H 1 MMC1
      Double Dragon 2 128k PRG / 128k CHR H 4 MMC3
      Double Dragon 2 (J) 128k PRG / 128k CHR V 4 MMC3
      Double Dragon 3 128k PRG / 128k CHR H 4 MMC3
      Double Dragon 3 (J) 128k PRG / 128k CHR V 4 MMC3
      Double Dragon 3 (PAL) 128k PRG / 128k CHR H 4 MMC3
      Double Dribble 128k PRG / 0k CHR V 2 UNROM
      Double Strike 32k PRG / 32k CHR H 79 AVE
      Doublemoon Densetsu 512k PRG / 0k CHR H 4 MMC3
      Dough Boy 32k PRG / 8k CHR V 0 NROM
      Downtown Nekketsu Jidaigekida-yo 128k PRG / 128k CHR H 4 MMC3
      Downtown Nekketsu Kousinkyo-ko 128k PRG / 128k CHR H 4 MMC3
      Downtown Nekketsu Monogatari 128k PRG / 128k CHR V 4 MMC3
      Dr. Chaos 128k PRG / 0k CHR V 2 UNROM
      Dr. Jekyll and Mr. Hyde 128k PRG / 32k CHR H 1 MMC1
      Dr. Mario 32k PRG / 32k CHR H 1 MMC1
      Dr. Mario (PAL) 32k PRG / 32k CHR H 1 MMC1
      Dracula 128k PRG / 128k CHR H 4 MMC3
      Dracula (PAL) 128k PRG / 128k CHR H 4 MMC3
      Dragon Buster 128k PRG / 32k CHR H 95 Namco 1xx
      Dragon Buster [Hacked] 128k PRG / 32k CHR V 4 MMC3
      Dragon Buster 2 128k PRG / 64k CHR V 4 MMC3
      Dragon Fighter 128k PRG / 128k CHR H 1 MMC1
      Dragon Power 128k PRG / 32k CHR H 66 74161/32
      Dragon Quest 32k PRG / 32k CHR V 3 CNROM
      Dragon Quest 2 128k PRG / 0k CHR V 2 UNROM
      Dragon Quest 3 256k PRG / 0k CHR V 2 UNROM
      Dragon Quest 4 1024k PRG / 0k CHR V 1 MMC1
      Dragon Scroll [Hacked] 256k PRG / 0k CHR V 6 FFE F4xxx
      Dragon Slayer 4 128k PRG / 64k CHR V 4 MMC3
      Dragon Spirit 128k PRG / 128k CHR H 4 MMC3
      Dragon Spirit (J) 128k PRG / 128k CHR H 88 Namco 118
      Dragon Strike 256k PRG / 256k CHR H 4 MMC3
      Dragon Unit 128k PRG / 0k CHR V 2 UNROM
      Dragon Warrior 64k PRG / 16k CHR H 1 MMC1
      Dragon Warrior 2 256k PRG / 0k CHR V 1 MMC1
      Dragon Warrior 3 512k PRG / 0k CHR H 1 MMC1
      Dragon Warrior 4 1024k PRG / 0k CHR H 1 MMC1
      Dragon Wars 256k PRG / 128k CHR V 4 MMC3
      Dragon's Lair 128k PRG / 0k CHR V 2 UNROM
      Dragonball 128k PRG / 32k CHR V 66 34161/32
      Dragonball [Hacked] 128k PRG / 32k CHR V 34 Nina-1
      Dragonball 2 128k PRG / 128k CHR H 16 Bandai
      Dragonball 3 128k PRG / 256k CHR H 16 Bandai
      Dragonball Z 256k PRG / 256k CHR H 16 Bandai
      Dragonball Z 2 256k PRG / 256k CHR V 16 Bandai
      Dragonball Z 2 [Hacked] 256k PRG / 256k CHR V 17 FFE F8xxx
      Dragonball Z 3 256k PRG / 256k CHR V 16 Bandai
      Dragonball Z 3 [Hacked] 256k PRG / 256k CHR V 17 FFE F8xxx
      Dragonball Z Gaiden 256k PRG / 256k CHR H 16 Bandai
      Dragons of Flame 128k PRG / 128k CHR H 1 MMC1
      Dream Master 256k PRG / 256k CHR H 19 Namcot 106
      Drop Zone 32k PRG / 32k CHR V 3 CNROM
      Duck 32k PRG / 8k CHR H 0 NROM
      Duck Hunt 16k PRG / 8k CHR V 0 NROM
      Ducktales 128k PRG / 0k CHR V
      2 UNROM
      Ducktales 2 128k PRG / 0k CHR V 2 UNROM
      Dudes With Attitudes 32k PRG / 32k CHR V 79 AVE
      Dungeon and Magic 128k PRG / 128k CHR V 1 MMC1
      Dungeon Kid 128k PRG / 0k CHR H 1 MMC1
      Dungeon Magic 128k PRG / 128k CHR V 1 MMC1
      Dusty Diamond All-Star Softball 128k PRG / 128k CHR H 1 MMC1
      Dynablaster 128k PRG / 0k CHR H 1 MMC1
      Dynamite Batman 2 128k PRG / 256k CHR H 69 Sunsoft 5
      Dynamite Batman 2 [Hacked] 128k PRG / 256k CHR H 17 FFE F8xxx
      Dynamite Bowl 32k PRG / 32k CHR V 3 CNROM
      Dynowarz 128k PRG / 128k CHR H 1 MMC1
      Title Size Mirroring Mapper Common Designation Notes
      Earthbound 256k PRG / 256k CHR V 4 MMC3
      Eggerland 128k PRG / 32k CHR V 1 MMC1
      Egypt 32k PRG / 32k CHR H 3 CNROM
      Elevator Action

      32k PRG / 8k CHR

      H 0 NROM
      Eliminator Boat Duel 128k PRG / 128k CHR V 1 MMC1
      Elite 128k PRG / 0k CHR H 1 MMC1
      Elysion 128k PRG / 128k CHR H 1 MMC1
      Emo Yan no 10 Bai Pro Yakyuu 128k PRG / 128k CHR V 1 MMC1
      Empire Strikes Back, The 256k PRG / 256k CHR H 4 MMC3
      Erika to Satoru no Yume Bouken 128k PRG / 128k CHR H 4 MMC3
      Erunaaku no Zaihou 128k PRG / 0k CHR V 2 UNROM
      Esupa Boukentai 256k PRG / 0k CHR V 2 UNROM
      Excitebike 16k PRG / 8k CHR V 0 NROM
      Excitebike (PAL) 16k PRG / 8k CHR V 0 NROM
      Exciting Rally 128k PRG / 128k CHR H 1 MMC1
      Exed Exes 32k PRG / 8k CHR H 0 NROM
      Exerion 16k PRG / 8k CHR H 0 NROM
      Exodus 128k PRG / 128k CHR V 11 Colour Dreams
      Title Size Mirroring Mapper Common Designation Notes
      F1 Built to Win 128k PRG / 128k CHR H 1 MMC1
      F1 Circus 256k PRG / 128k CHR H 4 MMC3
      F1 Hero 128k PRG / 128k CHR H 4 MMC3
      F1 Hero 2 128k PRG / 128k CHR H 4 MMC3
      F1 Race 16k PRG / 8k CHR V 0 NROM
      F117A Stealth Fighter 256k PRG / 256k CHR H 4 MMC3
      F15 City War 32k PRG / 32k CHR V 79 AVE
      Faibird 128k PRG / 128k CHR V 4 MMC3
      Famicom Jump 256k PRG / 128k CHR H 16 Bandai
      Famicom Typing Tutor (Dr PC Jr) 32k PRG / 0k CHR H 0 NROM
      Famicom Typing Tutor 2 32k PRG / 0k CHR H 0 NROM
      Famicom Wars 128k PRG / 128k CHR H 10 MMC4
      Famicom Yakyuuban 128k PRG / 128k CHR V 1 MMC1
      Family BASIC 32k PRG / 16k CHR V 3 CNROM
      Family Block 128k PRG / 32k CHR H 66 74161/32
      Family Boxing 64k PRG / 64k CHR V 4 MMC3
      Family Circuit 128k PRG / 32k CHR V 4 MMC3
      Family Circuit '91 512k PRG / 256k CHR V 19 Namcot 106
      Family Feud 32k PRG / 128k CHR H 1 MMC1
      Family Jockey 32k PRG / 32k CHR H 4 MMC3
      Family Majyan 128k PRG / 64k CHR H 4 MMC3
      Family Majyan 2 128k PRG / 64k CHR H 4 MMC3
      Family Pinball 128k PRG / 64k CHR H 4 MMC3
      Family Quiz 128k PRG / 0k CHR V 2 UNROM
      Family Stadium 64k PRG / 32k CHR V 4 MMC3
      Family Stadium '87 64k PRG / 32k CHR V 4 MMC3
      Family Stadium '88 128k PRG / 64k CHR V 4 MMC3
      Family Stadium '89 128k PRG / 64k CHR V 4 MMC3
      Family Stadium '90 128k PRG / 128k CHR H 19 Namcot 106
      Family Stadium '91 128k PRG / 128k CHR V 4 MMC3
      Family Stadium '92 128k PRG / 128k CHR V 4 MMC3
      Family Stadium '93 128k PRG / 128k CHR V 4 MMC3
      Family Stadium '94 128k PRG / 128k CHR V 4 MMC3
      Family Tennis 64k PRG / 64k CHR V 4 MMC3
      Family Trainer Running Stadium 32k PRG / 32k CHR H 3 CNROM
      Fantastic Adventures of Dizzy, The [Aladdin Vers.] 256k PRG / 0k CHR V 71 Camerica
      Fantasy Zone (J) 128k PRG / 0k CHR H 2 UNROM
      Faria 128k PRG / 128k CHR H 1 MMC1
      Faria (J) 128k PRG / 128k CHR V 1 MMC1
      Faxanadu 256k PRG / 0k CHR V 1 MMC1
      Faxanadu (J) 256k PRG / 0k CHR H 2 UNROM
      FC Genjin 256k PRG / 128k CHR H 4 MMC3
      Felix the Cat 128k PRG / 128k CHR V 4 MMC3
      Fester's Quest 128k PRG / 128k CHR H 1 MMC1
      Field Combat 16k PRG / 8k CHR V 0 NROM
      Fighting Golf 128k PRG / 128k CHR H 1 MMC1
      Final Fantasy 256k PRG / 0k CHR V 1 MMC1
      Final Fantasy (J) 256k PRG / 0k CHR V 2 UNROM
      Final Fantasy 2 256k PRG / 0k CHR V 2 UNROM
      Final Fantasy 3 512k PRG / 0k CHR V 4 MMC3
      Final Fantasy I/II 256k PRG / 0k CHR H 1 MMC1 Should be 512k
      Final Lap 128k PRG / 128k CHR V 19 Namcot 106
      Final Mission 128k PRG / 128k CHR H 1 MMC1
      Fire Emblem 256k PRG / 128k CHR H 10 MMC2
      Fire Emblem [Hacked] 256k PRG / 128k CHR V 4 MMC3
      Fire Emblem Gaiden [Hacked] 256k PRG / 128k CHR H 4 MMC3
      Firehawk 128k PRG / 0k CHR H 71 Camerica
      Fist of the North Star 128k PRG / 0k CHR V 2 UNROM
      Flappy 32k PRG / 8k CHR V 0 NROM
      Fleet Commander 32k PRG / 32k CHR H 3 CNROM
      Flintstones, The 128k PRG / 256k CHR H 3 CNROM
      Flintstones, The (PAL) 128k PRG / 256k CHR H 3 CNROM
      Flipull 32k PRG / 32k CHR V 3 CNROM
      Flying Dragon 128k PRG / 0k CHR V 2 UNROM
      Flying Hero 128k PRG / 0k CHR V 2 UNROM
      Flying Warriors 128k PRG / 128k CHR H 1 MMC1
      Formation Z 16k PRG / 8k CHR H 0 NROM
      Foton 128k PRG / 0k CHR H 2 UNROM
      Four Card Games 32k PRG / 8k CHR V 0 NROM
      Frankenstein 128k PRG / 128k CHR V 1 MMC1
      Freedom Force 128k PRG / 128k CHR H 1 MMC1
      Friday The 13th 32k PRG / 32k CHR V 3 CNROM
      Front Line 16k PRG / 8k CHR H 0 NROM
      Fusigi no Umi no Nadia 128k PRG / 128k CHR H 4 MMC3
      Fuzzical Fighter 128k PRG / 128k CHR V 4 MMC3
      Title Size Mirroring Mapper Common Designation Notes
      Galaga (J) 16k PRG / 8k CHR H 0 NROM
      Galaxian 16k PRG / 8k CHR H 0 NROM
      Galaxy 5000 128k PRG / 128k CHR V 4 MMC3
      Galg 32k PRG / 8k CHR H 0 NROM
      Gambler Jikochusin Ha 256k PRG / 0k CHR H 1 MMC1
      Gambler Jikochusin Ha 2 256k PRG / 0k CHR V 1 MMC1
      Game Genie 16k PRG / 8k CHR H 0 NROM
      Ganbare Goemon [Hacked] 256k PRG / 0k CHR V 6 FFE F4xxx
      Ganbare Goemon 2 [Hacked?] 128k PRG / 128k CHR V 4 MMC3
      Ganbare Goemon Gaiden 256k PRG / 256k CHR V 25 VRC4
      Ganbare Goemon Gaiden 2 256k PRG / 256k CHR V 21 VRC4-2A
      Garfield 128k PRG / 32k CHR H 1 MMC1
      Gargoyle's Quest 2 128k PRG / 128k CHR H 4 MMC3
      Garou Densetsu Special 256k PRG / 256k CHR H 83 PC-Cony
      Garou Densetsu Special [Hacked] 256k PRG / 256k CHR H 4 MMC3
      Gauntlet 128k PRG / 64k CHR V 4 MMC3
      Gauntlet 2 128k PRG / 128k CHR H 4 MMC3
      Gauntlet 2 (PAL) 128k PRG / 128k CHR H 4 MMC3
      Gaurdian Legend, The 128k PRG / 0k CHR V 2 UNROM
      Gaurdic Gaiden 128k PRG / 0k CHR V 2 UNROM
      Gegege no Kitarou 32k PRG / 32k CHR V 3 CNROM
      Gegege no Kitarou 2 128k PRG / 128k CHR H 70 74161/32
      Gegege no Kitarou 2 [Hacked] 256k PRG / 0k CHR V 6 FFE F4xxx
      Gekikame Ninjaden 128k PRG / 128k CHR H 1 MMC1
      Gekitotu 4 Kubattle 128k PRG / 0k CHR H 2 UNROM
      Gekitou Pro Wrestling 128k PRG / 128k CHR V 1 MMC1
      Gekitou Stadium 128k PRG / 128k CHR V 1 MMC1
      Geimos 32k PRG / 8k CHR H 0 NROM
      Gemfire 256k PRG / 256k CHR H 5 MMC5
      Genghis Khan 256k PRG / 0k CHR H 1 MMC1
      Genghis Khan (J) 256k PRG / 0k CHR V 1 MMC1
      Genpei Toumaden 128k PRG / 64k CHR H 4 MMC3
      George Foreman's KO Boxing 128k PRG / 256k CHR H 4 MMC3
      Getsufuu Maden 128k PRG / 128k CHR H 23 VRC2b
      Ghostbuste-
      rs
      32k PRG / 32k CHR H 3 CNROM
      Ghostbuste-
      rs (J)
      32k PRG / 32k CHR H 3 CNROM
      Ghostbuste-
      rs 2
      128k PRG / 128k CHR H 1 MMC1
      Ghosts N' Goblins 128k PRG / 0k CHR V 2 UNROM
      Ghoul School 128k PRG / 128k CHR V 1 MMC1
      GI Joe 128k PRG / 256k CHR H 4 MMC3
      GI Joe - The Atlantis Factor 128k PRG / 256k CHR H 4 MMC3
      Gilligan's Island 128k PRG / 0k CHR H 2 UNROM
      Gimmick! 256k PRG / 128k CHR V 69 Sunsoft 5
      Ginga Eiyuu Densetsu 128k PRG / 128k CHR V 1 MMC1
      Ginga no Sannin 128k PRG / 0k CHR V 2 UNROM
      Goal 256k PRG / 128k CHR H 1 MMC1
      God Slayer 256k PRG / 128k CHR H 4 MMC3
      Godzilla 128k PRG / 128k CHR H 1 MMC1
      Godzilla (J) 128k PRG / 128k CHR V 1 MMC1
      Godzilla 2 128k PRG / 128k CHR H 1 MMC1
      Gold Medal Challenge '92 128k PRG / 128k CHR H 4 MMC3
      Golf 16k PRG / 8k CHR V 0 NROM
      Golf '92, The 128k PRG / 128k CHR H 1 MMC1
      Golf Grand Slam 128k PRG / 128k CHR H 1 MMC1
      Golf Open 128k PRG / 256k CHR H 33 TC0190 / TC0350
      Golgo 13 128k PRG / 128k CHR H 1 MMC1
      Golgo 13 (J) 128k PRG / 128k CHR H 1 MMC1
      Golgo 13 - The Mafat Conspiracy 128k PRG / 128k CHR H 4 MMC3
      Golgo 13 - The Riddle of Icarus 128k PRG / 128k CHR H 4 MMC3
      Gomoku Narabe 16k PRG / 8k CHR V 0 NROM
      Goonies, The 32k PRG / 16k CHR V 3 CNROM
      Goonies 2, The 128k PRG / 0k CHR V 2 UNROM
      Goonies 2, The (J) 128k PRG / 0k CHR V 2 UNROM
      Gorby no Pipeline Daisakusen 32k PRG / 32k CHR H 3 CNROM
      Gotcha 32k PRG / 32k CHR V 3 CNROM
      Gozonji Yajikita Tindouchu 256k PRG / 128k CHR H 1 MMC1
      Gradius (J) 32k PRG / 32k CHR V 3 CNROM
      Gradius 2 128k PRG / 128k CHR V 25 VRC4
      Grand Master 256k PRG / 128k CHR H 1 MMC1
      Great Deal 128k PRG / 0k CHR V 1 MMC1
      Great Tank 128k PRG / 128k CHR V 1 MMC1
      Gremlins 2 128k PRG / 256k CHR H 4 MMC3
      Guerilla War 128k PRG / 128k CHR H 1 MMC1
      Gumshoe 128k PRG / 32k CHR H 66 74161/32
      Gunhed 128k PRG / 128k CHR V 1 MMC1
      Gunnac 128k PRG / 128k CHR V 4 MMC3
      Gunnac (J) 128k PRG / 128k CHR V 4 MMC3
      Gunsight 128k PRG / 128k CHR H 5 MMC5
      Gunsmoke 128k PRG / 0k CHR H 2 UNROM
      Gunsmoke (PAL) 128k PRG / 0k CHR H 2 UNROM
      Gyrodine 32k PRG / 8k CHR V 0 NROM
      Gyruss 32k PRG / 32k CHR V 3 CNROM
      Title Size Mirroring Mapper Common Designation Notes
      Haja no Fuuin 128k PRG / 128k CHR V 1 MMC1
      Hana no Star Kaidou 128k PRG / 0k CHR V 2 UNROM
      Hanjuku Hero 128k PRG / 0k CHR H 2 UNROM
      Harlem Globetrotters 128k PRG / 128k CHR H 1 MMC1
      Hatris 128k PRG / 0k CHR H 1 MMC1
      Hatris (J) 128k PRG / 0k CHR V 2 UNROM
      Heavy Barrel 128k PRG / 128k CHR H 4 MMC3
      Heavy Shreddin' 128k PRG / 128k CHR V 1 MMC1
      Hebereke 128k PRG / 128k CHR V 69 Sunsoft 5
      Hector '87 128k PRG / 0k CHR V 2 UNROM
      Hello Kitty no Ohana Batake 32k PRG / 32k CHR V 3 CNROM
      Hello Kitty World 128k PRG / 0k CHR V 2 UNROM
      Hercules no Eikou 128k PRG / 0k CHR V 2 UNROM
      Hercules no Eikou 2 256k PRG / 0k CHR V 1 MMC1
      Heroes of the Lance 128k PRG / 128k CHR H 1 MMC1
      Heroes of the Lance (J) 128k PRG / 128k CHR H 1 MMC1
      Hi no Tori 128k PRG / 0k CHR V 2 UNROM
      Higemaru Makaijima 128k PRG / 0k CHR V 2 UNROM
      High Speed 128k PRG / 64k CHR H 119 TQROM
      High Speed (PAL) 128k PRG / 64k CHR H 119 TQROM
      Highway Star 128k PRG / 0k CHR V 2 UNROM
      Hillsfar (J) 256k PRG / 0k CHR H 1 MMC1
      Hirake Ponkikki 32k PRG / 32k CHR V 1 MMC1
      Hiryuu no Ken 128k PRG / 0k CHR V 2 UNROM
      Hiryuu no Ken 2 128k PRG / 128k CHR H 1 MMC1
      Hiryuu no Ken 3 128k PRG / 128k CHR V 4 MMC3
      Hiryuu no Ken SP Fighting Wars 128k PRG / 128k CHR V 1 MMC1
      Hissatu Dojo Yaburi 256k PRG / 0k CHR H 1 MMC1
      Hissatu Sigotonin 256k PRG / 128k CHR H 4 MMC3
      Hittra no Fukkatu 256k PRG / 0k CHR H 1 MMC1
      Hogan's Alley 16k PRG / 8k CHR H 0 NROM
      Hokuto no Ken 32k PRG / 32k CHR V 3 CNROM
      Hokuto no Ken 2 128k PRG / 0k CHR V 2 UNROM
      Hokuto no Ken 3 256k PRG / 0k CHR H 1 MMC1
      Hokuto no Ken 4 256k PRG / 0k CHR V 1 MMC1
      Hollywood Squares 256k PRG / 0k CHR H 7 AOROM
      Holy Diver 128k PRG / 128k CHR H 78 74161/32
      Home Alone 128k PRG / 104k CHR H 4 MMC3 Probably a bad dump.
      Home Alone 2 128k PRG / 128k CHR H 4 MMC3
      Home Run Nighter 128k PRG / 128k CHR V 1 MMC1
      Home Run Nighter '90 128k PRG / 128k CHR V 4 MMC3
      Hook 128k PRG / 128k CHR H 1 MMC1
      Hook (J) 128k PRG / 128k CHR H 1 MMC1
      Hoops 128k PRG / 128k CHR V 1 MMC1
      Hosi no Kirby 512k PRG / 256k CHR H 4 MMC3
      Hosi wo Miruhito 128k PRG / 0k CHR V 2 UNROM
      Hostages 128k PRG / 128k CHR V 1 MMC1
      Hot Slots 32k PRG / 64k CHR H 3 CNROM
      Hototogisu 256k PRG / 0k CHR V 1 MMC1
      Hottaman no Titeitanken 32k PRG / 32k CHR V 3 CNROM
      Houmaga Toki 128k PRG / 0k CHR V 2 UNROM
      Hudson Hawk 128k PRG / 128k CHR V 1 MMC1
      Hunt For Red October, The 128k PRG / 128k CHR H 4 MMC3
      Hyaku no Sekai no Monogatari 128k PRG / 128k CHR V 1 MMC1
      Hyauti Super Igo 32k PRG / 32k CHR V 3 CNROM
      Hydlide 32k PRG / 8k CHR H 0 NROM
      Hydlide (J) 32k PRG / 8k CHR H 0 NROM
      Hydlide 3 256k PRG / 128k CHR H 19 Namcot 106
      Hyokkori Hyoutan Jima 128k PRG / 128k CHR H 1 MMC1
      Hyper Olympic 16k PRG / 8k CHR V 0 NROM
      Hyper Olympic - Tonosoma Edition 32k PRG / 8k CHR V 0 NROM
      Hyper Sports 16k PRG / 8k CHR V 0 NROM
      Title Size Mirroring Mapper Common Designation Notes
      I Love Softball 128k PRG / 128k CHR V 1 MMC1
      Ice Climber 16k PRG / 8k CHR H 0 NROM
      Ice Climber (Disk Conversion) 32k PRG / 0k CHR H 0 NROM Uses .sav file to load
      Ice Hockey 32k PRG / 8k CHR V 0 NROM
      Ice Hockey (Disk Conversion) 32k PRG / 8k CHR V 0 NROM Uses .sav file to load
      Idol Hakkenden 128k PRG / 128k CHR H 1 MMC1
      Idol Shisen Mahjongg 32k PRG / 64k CHR V 3 CNROM
      Igo Sinan 32k PRG / 8k CHR H 0 NROM
      Igo Sinan '91 128k PRG / 32k CHR H 1 MMC1
      Igo Sinan '93 128k PRG / 32k CHR H 1 MMC1
      Ikari Warriors 128k PRG / 0k CHR H 2 UNROM
      Ikari Warriors (J) 128k PRG / 0k CHR H 2 UNROM
      Ikari Warriors 2 256k PRG / 0k CHR V 1 MMC1
      Ikari Warriors 2 (J) 256k PRG / 0k CHR H 2 UNROM
      Ikari Warriors 3 128k PRG / 128k CHR H 1 MMC1

      Ikari Warriors 3 (J)
      128k PRG / 128k CHR H 1 MMC1
      Ike Ike Nekketsu Hockey 128k PRG / 128k CHR H 4 MMC3
      Ikinari Musician 32k PRG / 16k CHR V 3 CNROM
      Ikki 16k PRG / 8k CHR V 0 NROM
      Image Fight 128k PRG / 128k CHR H 4 MMC3
      Image Fight (J) 128k PRG / 128k CHR H 32 Irem G101
      Immortal, The 128k PRG / 256k CHR H 4 MMC3
      Impossible Mission 2 64k PRG / 64k CHR H 34 Nina-1
      Incredible Crash Dummies, The 128k PRG / 256k CHR H 4 MMC3
      Indiana Jones / Last Crusade 256k PRG / 0k CHR V 1 MMC1
      Indiana Jones / Temple of Doom 128k PRG / 128k CHR V 4 MMC3
      Indra no Hikari 128k PRG / 0k CHR H 2 UNROM
      Infiltrator 128k PRG / 128k CHR H 4 MMC3
      Insector X 128k PRG / 128k CHR V 33 TC0190 / TC0350
      International Cricket 128k PRG / 128k CHR H 1 MMC1
      Iron Tank 128k PRG / 128k CHR H 1 MMC1
      Isolated Warrior 128k PRG / 128k CHR H 4 MMC3
      Itadaki Street 128k PRG / 128k CHR H 1 MMC1
      Title Size Mirroring Mapper Common Designation Notes
      J League - King of Ace Strikers 128k PRG / 128k CHR H 4 MMC3
      Jack Nicklaus Golf 128k PRG / 0k CHR V 2 UNROM
      Jackal 128k PRG / 0k CHR V 2 UNROM
      Jackie Chan 128k PRG / 128k CHR V 4 MMC3
      Jackie Chan's Action Kung-Fu 128k PRG / 128k CHR H 4 MMC3
      Jajamaru no Daibouken 32k PRG / 32k CHR V 3 CNROM
      Jajamaru no Gekimaden 128k PRG / 128k CHR H 18 SS8806
      Jajamaru no Ginga Daisakusen 128k PRG / 128k CHR H 18 SS8806
      James Bond Jr. 128k PRG / 128k CHR H 4 MMC3
      James Bond Jr. (PAL) 128k PRG / 128k CHR H 4 MMC3
      Jarinko Chie 128k PRG / 256k CHR H 23 VRC2b
      Jarvas 128k PRG / 128k CHR V 4 MMC3
      Jaws 32k PRG / 32k CHR H 3 CNROM
      Jeopardy 128k PRG / 0k CHR V 7 AOROM
      Jeopardy 25th Anniversary Ed. 128k PRG / 0k CHR H 7 AOROM
      Jeopardy Jr. 128k PRG / 0k CHR H 7 AOROM
      Jesus 256k PRG / 0k CHR V 2 UNROM
      Jetsons, The 128k PRG / 256k CHR H 4 MMC3
      Jewelry 16k PRG / 8k CHR V 0 NROM
      Jikuuyuuden Debias 128k PRG / 64k CHR V 4 MMC3
      Jimmy Connors Tennis 128k PRG / 0k CHR V 2 UNROM
      Jimmy Connors Tennis (PAL) 128k PRG / 0k CHR V 2 UNROM
      Joe and Mac 128k PRG / 128k CHR H 4 MMC3
      John Elway's Quarterback 32k PRG / 32k CHR V 3 CNROM
      Jongbou 128k PRG / 0k CHR V 2 UNROM
      Jordan vs Bird 128k PRG / 0k CHR V 2 UNROM
      Journey to Silius 128k PRG / 128k CHR H 1 MMC1
      Joust 16k PRG / 8k CHR V 0 NROM
      Jovei Quest 256k PRG / 256k CHR H 19 Namcot 106
      Joy Mecha Fight 256k PRG / 256k CHR V 4 MMC3
      Jumpin' Kid 128k PRG / 128k CHR H 4 MMC3
      Jungle Book, The 128k PRG / 128k CHR H 4 MMC3
      Jurassic Park 128k PRG / 128k CHR H 4 MMC3
      Just Breed 512k PRG / 256k CHR V 5 MMC5
      Jyanbou Ozaki no Hole-in-One 128k PRG / 32k CHR V 1 MMC1
      Title Size Mirroring Mapper Common Designation Notes
      Kabuki Quantum Fighter 128k PRG / 128k CHR V 4 MMC3
      Kabusiki Doujyou 256k PRG / 0k CHR V 1 MMC1
      Kage 128k PRG / 128k CHR H 4 MMC3
      Kagerou Densetsu 128k PRG / 128k CHR V 4 MMC3
      Kaguya Hime Densetsu 256k PRG / 0k CHR H 2 UNROM
      Kaijyu Monogatari [Hacked] 128k PRG / 128k CHR H 4 MMC3
      Kaiketsu Yanchamaru Karakuri Land 2 [Hacked] 128k PRG / 128k CHR V 17 FFE F8xxx
      Kaiketsu Yanchamaru Karakuri Land 3 128k PRG / 128k CHR H 65 Irem H3001
      Kakefu-kun no Jump Tengoku 128k PRG / 0k CHR V 2 UNROM
      Kame no Ongaesi 128k PRG / 128k CHR H 1 MMC1
      Kamen no Ninja Akakage 128k PRG / 0k CHR V 2 UNROM
      Kamen no Ninja Hanamaru 128k PRG / 128k CHR H 1 MMC1
      Kamen Rider Club 128k PRG / 128k CHR H 70 74161/32
      Kamen Rider SD 128k PRG / 128k CHR V 4 MMC3
      Karate Champ 32k PRG / 32k CHR H 3 CNROM
      Karate Kid, The 32k PRG / 32k CHR V 3 CNROM
      Karateka 16k PRG / 8k CHR V 0 NROM
      Karnov 128k PRG / 128k CHR H 4 MMC3
      Karnov (J) 128k PRG / 64k CHR H 4 MMC3
      Kart Fighter 128k PRG / 256k CHR H 4 MMC3
      Katteni Sirokuma 128k PRG / 128k CHR H 1 MMC1
      Kawa no Nushi Tsuri 128k PRG / 128k CHR H 4 MMC3
      Keiba Honmei 128k PRG / 128k CHR H 4 MMC3
      Keisan Game Sansuu 2 32k PRG / 32k CHR V 3 CNROM
      Keisan Game Sansuu 3 32k PRG / 16k CHR V 3 CNROM
      Keisan Game Sansuu 4 32k PRG / 32k CHR V 3 CNROM
      Keisan Game Sansuu 5/6 Nen 32k PRG / 32k CHR V 3 CNROM
      Kero Kero Keroppi 32k PRG / 32k CHR H 3 CNROM
      Kero Kero Keroppi 2 128k PRG / 128k CHR H 1 MMC1
      Keru Naguru 128k PRG / 128k CHR V 4 MMC3
      Kick Master 128k PRG / 128k CHR H 4 MMC3
      Kick Off 128k PRG / 0k CHR V 2 UNROM
      Kickle Cubicle 128k PRG / 128k CHR H 4 MMC3
      Kid Icarus 128k PRG / 0k CHR V 1 MMC1
      Kid Klown 128k PRG / 128k CHR H 4 MMC3
      Kid Kool 128k PRG / 0k CHR V 2 UNROM
      Kid Niki 256k PRG / 0k CHR H 1 MMC1
      King Kong 2 128k PRG / 128k CHR V 4 MMC3
      King of Kings 128k PRG / 128k CHR V 11 Colour Dreams
      King of Kings (J - diff. game) 128k PRG / 128k CHR H 4 MMC3
      King's Knight 32k PRG / 32k CHR H 3 CNROM
      King's Knight (J) 32k PRG / 32k CHR H 3 CNROM
      King's Quest 5 256k PRG / 256k CHR V 4 MMC3
      Kings of the Beach 32k PRG / 32k CHR H 3 CNROM
      Kinniku Man 16k PRG / 8k CHR V 0 NROM
      Kirby's Adventure 512k PRG / 256k CHR H 4 MMC3
      Kiri no London Satsujin Jiken 256k PRG / 0k CHR H 1 MMC1
      Kiteretsu Daihyakka 128k PRG / 128k CHR H 1 MMC1
      Kiwi Kraze 128k PRG / 128k CHR H 4 MMC3
      Klash Ball 128k PRG / 0k CHR H 2 UNROM
      Klax 64k PRG / 64k CHR H 64 Rambo-1
      Klax (J) 128k PRG / 64k CHR H 4 MMC3
      Knight Rider 64k PRG / 128k CHR H 1 MMC1
      Konami Sport in Soul 128k PRG / 128k CHR V 4 MMC3
      Koushien 128k PRG / 128k CHR V 1 MMC1
      Krazy Kreatures 32k PRG / 32k CHR V 79 AVE
      Krion Conquest, The 128k PRG / 128k CHR H 4 MMC3
      Krusty's Fun House 256k PRG / 128k CHR H 4 MMC3
      Krusty's Fun House (PAL) 256k PRG / 128k CHR H 4 MMC3
      Kuja Kuou 256k PRG / 0k CHR V 1 MMC1
      Kuja Kuou 2 128k PRG / 128k CHR H 1 MMC1
      Kung-Fu 32k PRG / 8k CHR V 0 NROM
      Kung-Fu Heroes 32k PRG / 32k CHR H 3 CNROM
      Kureyon Shinchan 128k PRG / 128k CHR H 16 Bandai
      Kurogane Hirosi no Keiba Densetu 128k PRG / 128k CHR H 4 MMC3
      Kyoro-chan Land 128k PRG / 0k CHR H 2 UNROM
      Kyoto Hana no Missutu Satsujin Jiken 128k PRG / 128k CHR V 4 MMC3
      Kyoto Sesupensu Misa Yamamura Satsujin Jiken 128k PRG / 128k CHR V 4 MMC3
      Kyuukyoku Stadium 128k PRG / 128k CHR H 82 Taito X117
      Kyuukyoko Harikiri Stadium 128k PRG / 256k CHR H 82 Taito X117
      Kyuukyoku Harikiri Stadium 3 128k PRG / 256k CHR H 82 Taito X117
      Kyuukyoku Tiger 128k PRG / 128k CHR V 1 MMC1
      Title Size Mirroring Mapper Common Designation Notes
      L'Emperuer 256k PRG / 128k CHR H 5 MMC5
      Labyrinth 128k PRG / 0k CHR V 2 UNROM
      Lagrange Point 512k PRG / 0k CHR H 85 VRC7
      Laser Invasion 128k PRG / 128k CHR H 5 MMC5
      Last Armageddon 512k PRG / 0k CHR V 4 MMC3
      Last Ninja, The 128k PRG / 128k CHR H 4 MMC3
      Last Starfighter, The 32k PRG / 32k CHR H 3 CNROM
      Law of the West 128k PRG / 0k CHR H 2 UNROM
      Layla 128k PRG / 0k CHR V 2 UNROM
      Lee Trevino's Fighting Golf 128k PRG / 128k CHR H 1 MMC1
      Legacy of the Wizard 128k PRG / 64k CHR H 4 MMC3
      Legend of Kage, The (J) 32k PRG / 16k CHR H 3 CNROM
      Legend of the Ghost Lion, The 128k PRG / 128k CHR H 1 MMC1
      Legend of Zelda, The 128k PRG / 0k CHR H 1 MMC1
      Legend of Zelda (-1 PRG Rev.) 128k PRG / 0k CHR H 1 MMC1
      Legendary Wings 128k PRG / 0k CHR V 2 UNROM
      Legends of the Diamond 128k PRG / 256k CHR H 4 MMC3
      Lemmings 128k PRG / 128k CHR H 1 MMC1
      Life Force 128k PRG / 0k CHR V 2 UNROM
      Linus Spacehead 256k PRG / 0k CHR V 71 Camerica
      Linus Spacehead [Aladdin Ver.] 256k PRG / 0k CHR V 71 Camerica
      Lion King, The 256k PRG / 0k CHR H 7 AOROM
      Lipple Island 128k PRG / 0k CHR V 2 UNROM
      Little League Baseball 128k PRG / 128k CHR H 1 MMC1
      Little Mermaid, The 128k PRG / 0k CHR V 2 UNROM
      Little Mermaid, The (J) 128k PRG / 0k CHR V 2 UNROM
      Little Nemo The Dream Master 128k PRG / 128k CHR H 4 MMC3
      Little Ninja Brothers 128k PRG / 128k CHR H 4 MMC3
      Lode Runner (J) 16k PRG / 8k CHR V 0 NROM
      Lone Ranger, The 256k PRG / 128k CHR H 4 MMC3
      Loopz 128k PRG / 0k CHR H 2 UNROM
      Lord of King, The 128k PRG / 128k CHR H 18 SS8806
      Lost Word of Jenny, The 128k PRG / 0k CHR V 2 UNROM
      Lot Lot 32k PRG / 8k CHR H 0 NROM
      Low G Man 128k PRG / 128k CHR H 4 MMC3
      Lunar Ball 16k PRG / 8k CHR V 0 NROM
      Lupin 3rd Pandra Nolsan 128k PRG / 64k CHR V 4 MMC3
      Title Size Mirroring Mapper Common Designation Notes
      Mach Rider 32k PRG / 8k CHR H 0 NROM
      Macross 16k PRG / 8k CHR V 0 NROM
      Mad City 128k PRG / 128k CHR H 1 MMC1
      Mad Max 128k PRG / 96k CHR H 4 MMC3 Probably a dump.
      Mag Max 32k PRG / 32k CHR V 3 CNROM
      Mag Max (J) 32k PRG / 8k CHR H 0 NROM
      Magic Darts 128k PRG / 128k CHR H 1 MMC1
      Magic John 128k PRG / 128k CHR H 18 SS8806
      Magic Johnson's Fast Break 128k PRG / 128k CHR H 1 MMC1
      Magic of Scherezade, The 128k PRG / 128k CHR V 1 MMC1
      Magical Doropie 128k PRG / 128k CHR V 4 MMC3
      Magical Taruruto-Kun 128k PRG / 128k CHR H 16 Bandai
      Magical Taruruto-Kun 2 128k PRG / 128k CHR H 16 Bandai
      Magician 128k PRG / 128k CHR H 4 MMC3
      Magunamu Kikiipatu 128k PRG / 0k CHR V 2 UNROM
      Maharaja 128k PRG / 128k CHR H 68 Sunsoft 4
      Mahou no Princess Minky Momo 128k PRG / 128k CHR V 1 MMC1
      Maijin Eiyuuden Wataru Gaiden 256k PRG / 0k CHR H 1 MMC1
      Maison Ikkoku 256k PRG / 0k CHR H 2 UNROM
      Majaventure 128k PRG / 128k CHR H 1 MMC1
      Major League 128k PRG / 128k CHR V 33 TC0190 / TC0350
      Major League Baseball 32k PRG / 32k CHR V 3 CNROM
      Majyan RPG Dora Dora Dora 128k PRG / 128k CHR H 1 MMC1
      Majyou Densetsu 2 128k PRG / 0k CHR V 2 UNROM
      Makaimura 128k PRG / 0k CHR H 2 UNROM
      Maniac Mansion 256k PRG / 0k CHR V 1 MMC1
      Maniac Mansion (J) 256k PRG / 0k CHR V 2 UNROM
      Maniac Mansion (PAL) 256k PRG / 0k CHR H 1 MMC1
      Mappy 16k PRG / 8k CHR V 0 NROM
      Mappy Kids 128k PRG / 128k CHR H 19 Namcot 106
      Mappy Land 128k PRG / 32k CHR H 4 MMC3
      Mappy Land (J) 128k PRG / 32k CHR V 4 MMC3
      Marble Madness 128k PRG / 0k CHR V 7 AOROM
      Marble Madness (PAL) 128k PRG / 0k CHR H 7 AOROM
      Mario Bros 16k PRG / 8k CHR V 0 NROM
      Mario China 32k PRG / 32k CHR V 3 CNROM
      Mario is Missing 128k PRG / 128k CHR H 4 MMC3
      Mario Open Golf 256k PRG / 0k CHR H 1 MMC1
      Mario's Time Machine 128k PRG / 128k CHR H 4 MMC3
      Marusa no Onna 128k PRG / 128k CHR H 1 MMC1
      Master Chu and the Drunkard Hu 32k PRG / 32k CHR H 11 Colour Dreams
      Masuzoe Youiti no Asamade 512k PRG / 0k CHR H 4 MMC3
      Masyou 128k PRG / 0k CHR H 34 Nina-1
      Maten Douji 128k PRG / 128k CHR V 4 MMC3
      Matsumoto Tooru no Kabusiki Hissyougaku 256k PRG / 0k CHR V 2 UNROM
      Matsumoto Tooru no Kabusiki Hissyougaku 2 256k PRG / 0k CHR V 1 MMC1
      Max Warrior 128k PRG / 128k CHR V 4 MMC3
      McKids 128k PRG / 128k CHR H 4 MMC3
      Mechanized Attack 64k PRG / 128k CHR H 1 MMC1
      Mega Man 128k PRG / 0k CHR V 2 UNROM
      Mega Man 2 256k PRG / 0k CHR V 1 MMC1
      Mega Man 3 256k PRG / 128k CHR H 4 MMC3
      Mega Man 4 512k PRG / 0k CHR H 4 MMC3
      Mega Man 4 (PAL) 512k PRG / 0k CHR H 4 MMC3
      Mega Man 5 256k PRG / 256k CHR H 4 MMC3
      Mega Man 6 512k PRG / 0k CHR H 4 MMC3
      Megami Tensei 128k PRG / 128k CHR V 4 MMC3
      Megami Tensei 2 256k PRG / 256k CHR V 19 Namcot 106
      Meiji Ishin 256k PRG / 0k CHR H 1 MMC1
      Meikyu Jima 128k PRG / 128k CHR H 32 Irem G101
      Meikyu Kumikyoko 32k PRG / 32k CHR V 3 CNROM
      Meimom Takonishi Ouendan 128k PRG / 128k CHR H 4 MMC3
      Meitantei Holmes 256k PRG / 0k CHR H 1 MMC1
      Meitantei Holmes Kori no London Satsujin Jiken 256k PRG / 0k CHR H 2 UNROM
      Melville's Flame 128k PRG / 128k CHR V 1 MMC1
      Mendel Palace 128k PRG / 128k CHR V 4 MMC3
      Metal Fighter 32k PRG / 32k CHR H 11 Colour Dreams
      Metal Flame Psybuster 128k PRG / 128k CHR V 1 MMC1
      Metal Gear 128k PRG / 0k CHR V 2 UNROM
      Metal Gear (J) 128k PRG / 0k CHR H 2 UNROM
      Metal Max 256k PRG / 256k CHR H 4 MMC3
      Metal Mech 128k PRG / 128k CHR V 1 MMC1
      Metal Slader Glory 512k PRG / 512k CHR V 5 MMC5
      Metal Storm 128k PRG / 256k CHR H 4 MMC3
      Metal Storm (J) 128k PRG / 256k CHR V 4 MMC3
      Metro Cross 32k PRG / 32k CHR V 4 MMC3
      Metroid 128k PRG / 0k CHR V 1 MMC1
      Mezase Top Pro 256k PRG / 128k CHR H 18 SS8806
      Mickey Mouse 32k PRG / 32k CHR V 3 CNROM

      Mickey Mousecap-
      ade

      32k PRG / 32k CHR V 3 CNROM
      Micro Machines 256k PRG / 0k CHR V 71 Camerica
      Micro Machines [Aladdin Ver.] 256k PRG / 0k CHR V 71 Camerica
      Might and Magic 256k PRG / 256k CHR H 4 MMC3
      Might and Magic (J) 256k PRG / 256k CHR H 4 MMC3
      Mighty Bomb Jack (J) 32k PRG / 8k CHR H 0 NROM
      Mighty Final Fight 128k PRG / 128k CHR H 4 MMC3
      Mighty Final Fight (J) 128k PRG / 128k CHR H 4 MMC3
      Mike Tyson's Punch-Out 128k PRG / 128k CHR V 9 MMC2
      Millipede 16k PRG / 8k CHR H 0 NROM
      Milon's Secret Castle 32k PRG / 32k CHR V 3 CNROM
      Mindseeker 128k PRG / 144k CHR H 19 Namcot 106 Bad dump?
      Minelvation Saga 128k PRG / 128k CHR H 4 MMC3
      Mini-Putt 128k PRG / 128k CHR H 1 MMC1
      Minnie no Talabou Nakayosi Daisakusen 32k PRG / 32k CHR H 3 CNROM
      Miracle Piano System 256k PRG / 64k CHR H 1 MMC1
      Miracle Ropit's Adventure in 2100 128k PRG / 0k CHR V 2 UNROM
      Mirai Sensei Lios 256k PRG / 0k CHR V 1 MMC1
      Mission Cobra 32k PRG / 16k CHR V 11 Colour Dreams
      Mission Impossible 128k PRG / 128k CHR H 4 MMC3
      Mission Impossible (PAL) 128k PRG / 128k CHR H 4 MMC3
      Mitsume ga Tooru 128k PRG / 128k CHR V 4 MMC3
      Mizusima Senji no Dai Koushien 256k PRG / 0k CHR V 1 MMC1
      Moai Kun 32k PRG / 32k CHR V 3 CNROM
      Mobile Suit Gundam Z (Hacked) 256k PRG / 0k CHR H 15 100-in-1 Contra Function 16 Multicart
      Moeru Oniisan 128k PRG / 128k CHR V 1 MMC1
      Moeru Pro Baseball '90 256k PRG / 128k CHR H 18 SS8806
      Momotarou Densetsu 256k PRG / 0k CHR H 1 MMC1
      Momotarou Densetsu Gaiden 512k PRG / 0k CHR H 4 MMC3
      Momotarou Dentetsu 256k PRG / 0k CHR V 2 UNROM
      Money Game, The [Hacked] 256k PRG / 0k CHR H 6 FFE F4xxx
      Money Game 2, The 128k PRG / 128k CHR H 1 MMC1
      Monopoly 128k PRG / 128k CHR H 1 MMC1
      Monopoly (J) 256k PRG / 0k CHR H 1 MMC1
      Monster In My Pocket 128k PRG / 128k CHR H 4 MMC3
      Monster In My Pocket (PAL) 128k PRG / 128k CHR H 4 MMC3
      Monster Maker 256k PRG / 0k CHR H 1 MMC1
      Monster Party 128k PRG / 128k CHR H 1 MMC1
      Moon Crystal 256k PRG / 256k CHR H 4 MMC3
      Morita no Shogi 128k PRG / 8k CHR H 1 MMC1
      Mortal Kombat 3 128k PRG / 512k CHR V 90 PCJY??
      Mother 256k PRG / 128k CHR H 4 MMC3
      Motocross Champion 128k PRG / 128k CHR H 1 MMC1
      Motor City Patrol 128k PRG / 128k CHR H 1 MMC1
      Mottono Abunai Deka 128k PRG / 0k CHR H 2 UNROM
      Mouryou Senki Madara 256k PRG / 256k CHR V 26 VRC6v
      Ms. Pac-Man 32k PRG / 8k CHR H 0 NROM
      Mule 128k PRG / 0k CHR V 1 MMC1
      Muppets Adventure 128k PRG / 0k CHR V 1 MMC1
      Murder Club 128k PRG / 128k CHR V 4 MMC3
      Musashi no Bouken 128k PRG / 128k CHR V 1 MMC1
      Musashi no Ken 32k PRG / 32k CHR V 3 CNROM
      MUSCLE 16k PRG / 32k CHR V 3 CNROM
      My Life, My Love 256k PRG / 256k CHR H 4 MMC3
      Mystery Quest 32k PRG / 32k CHR V 3 CNROM
      Title Size Mirroring Mapper Common Designation Notes
      Nagagutu wo Haita Neko 32k PRG / 32k CHR V 3 CNROM
      Naitou 9 Dan Shogi Hiden 16k PRG / 8k CHR H 0 NROM
      Namco Classic 256k PRG / 256k CHR H 19 Namcot 106
      Nangoku Seirei Spy vs Spy 128k PRG / 0k CHR V 2 UNROM
      Nantteta Baseball 128k PRG / 128k CHR H 68 Sunsoft 4
      NARC 128k PRG / 0k CHR H 7 AOROM
      Navy Blue 128k PRG / 0k CHR H 1 MMC1
      Nekketsu Kakutou Densetsu 128k PRG / 128k CHR V 4 MMC3
      Nekketsu Kouha Kunio Kun 128k PRG / 0k CHR V 2 UNROM
      Nekketsu Koukou Dodgeball 128k PRG / 128k CHR H 1 MMC1
      Nekketsu Koukou Soccer 128k PRG / 128k CHR V 4 MMC3
      NES Open Tournament Golf 256k PRG / 0k CHR H 1 MMC1
      NES Play Action Football 128k PRG / 128k CHR H 4 MMC3
      New Zealand Story, The 128k PRG / 128k CHR H 4 MMC3
      NFL Football 128k PRG / 0k CHR V 2 UNROM
      Nightmare on Elm Street, A 128k PRG / 0k CHR H 7 AOROM
      Nightshade 256k PRG / 256k CHR H 4 MMC3
      Niji no Silkroad 256k PRG / 128k CHR V 4 MMC3
      Ningen Heiki Dead Fox 128k PRG / 128k CHR V 4 MMC3
      Ninja Cop Saizou 128k PRG / 128k CHR H 1 MMC1
      Ninja Gaiden 128k PRG / 128k CHR H 1 MMC1
      Ninja Gaiden 2 128k PRG / 128k CHR H 4 MMC3
      Ninja Gaiden 3 128k PRG / 128k CHR H 4 MMC3
      Ninja Jajamaru Kun 32k PRG / 16k CHR V 3 CNROM
      Ninja Kid 32k PRG / 32k CHR V 3 CNROM
      Ninja Kun 16k PRG / 8k CHR V 0 NROM
      Ninja Kun Asyura no Saiyou 128k PRG / 0k CHR V 2 UNROM
      Ninja Rahoi 512k PRG / 0k CHR V 1 MMC1
      Ninja Ryukenden 128k PRG / 128k CHR V 1 MMC1
      Ninja Ryukenden 2 128k PRG / 128k CHR V 4 MMC3
      Ninja Ryukenden 3 128k PRG / 128k CHR H 4 MMC3
      Nintendo World Cup 128k PRG / 128k CHR H 4 MMC3
      Nintendo World Cup (PAL) 128k PRG / 128k CHR H 4 MMC3
      Noah's Ark 128k PRG / 128k CHR H 4 MMC3
      Nobunaga no Yabou Zenkokuban 256k PRG / 0k CHR V 1 MMC1
      Nobunaga's Ambition 256k PRG / 0k CHR H 1 MMC1
      Nobunaga's Ambition 2 256k PRG / 128k CHR H 5 MMC5
      North and South 128k PRG / 128k CHR H 4 MMC3
      Nuts and Milk 16k PRG / 8k CHR H 0 NROM
      Nyankies 128k PRG / 128k CHR H 4 MMC3
      Title Size Mirroring Mapper Common Designation Notes
      Obake no Qtarou 32k PRG / 8k CHR V 0 NROM
      Obochama Kun 128k PRG / 128k CHR H 1 MMC1
      Ohotuku Ni Kiyu 256k PRG / 0k CHR V 1 MMC1
      Oishinbo 128k PRG / 128k CHR V 1 MMC1
      Olympus no Tatakai 128k PRG / 0k CHR V 2 UNROM
      Onyanko Town 32k PRG / 8k CHR V 0 NROM
      Operation Wolf 128k PRG / 128k CHR V 1 MMC1
      Orb 3D 64k PRG / 128k CHR V 1 MMC1
      Oryu San 32k PRG / 32k CHR H 3 CNROM
      Osomatsu Kun 128k PRG / 128k CHR V 1 MMC1
      Otaku no Seiza 256k PRG / 128k CHR H 4 MMC3
      Othello (J) 32k PRG / 8k CHR V 0 NROM
      Othello (Disk Conversion) 32k PRG / 8k CHR H 0 NROM Loads using .sav file
      Outlanders 128k PRG / 0k CHR V 2 UNROM
      Over Horizon 128k PRG / 128k CHR H 4 MMC3
      Overlord 256k PRG / 0k CHR H 1 MMC1
      Title Size Mirroring Mapper Common Designation Notes
      Pac-Land 32k PRG / 8k CHR V 0 NROM
      Pac-Man 16k PRG / 8k CHR H 0 NROM
      Pac-Man (Unlicensed Version) 16k PRG / 8k CHR J 0 NROM
      Pac-Man (J) 16k PRG / 8k CHR H 0 NROM
      Pachi Slot Adventure 2 128k PRG / 128k CHR V 4 MMC3
      Pachi Slot Adventure 3 128k PRG / 128k CHR H 4 MMC3
      Pachicom 32k PRG / 8k CHR H 0 NROM
      Pachinko Daisakusen 128k PRG / 128k CHR V 1 MMC1
      Pachinko Daisakusen 2 128k PRG / 128k CHR H 1 MMC1
      Pachio Kun 2 256k PRG / 0k CHR V 1 MMC1
      Pachio Kun 3 256k PRG / 128k CHR H 4 MMC3
      Pachio Kun 4 512k PRG / 0k CHR H 4 MMC3
      Pachio Kun 5 (Pachio Kun Jr) 256k PRG / 128k CHR H 4 MMC3
      Palamedes (J) 32k PRG / 32k CHR H 1 MMC1
      Palamedes 2 32k PRG / 32k CHR V 1 MMC1
      Panic Restaurant 128k PRG / 128k CHR H 4 MMC3
      Paperboy 32k PRG / 32k CHR H 3 CNROM
      Paperboy 2 256k PRG / 0k CHR H 2 UNROM
      Parallel World 128k PRG / 128k CHR H 4 MMC3
      Parasol Henbei 128k PRG / 128k CHR H 4 MMC3
      Paris Dakar Rally [Hacked] 128k PRG / 32k CHR V 8 FFE F3xxx
      Parman 128k PRG / 128k CHR H 32 Irem G101
      Parodius [Hacked] 128k PRG / 128k CHR H 17 FFE F8xxx
      Parodius (PAL) 128k PRG / 128k CHR H 4 MMC3
      Parutena no Kagami 128k PRG / 0k CHR V 1 MMC1
      Peepar Time 32k PRG / 16k CHR H 3 CNROM
      Penguin Kun Wars 32k PRG / 8k CHR V 0 NROM
      Perfect Bowl 128k PRG / 32k CHR H 1 MMC1
      Pestermina-
      tor
      64k PRG / 64k CHR V 11 Colour Dreams

      Peter Pan and the Pirates

      128k PRG / 128k CHR H 1 MMC1
      Phantom Fighter 256k PRG / 0k CHR V 1 MMC1
      Pictionary 128k PRG / 128k CHR V 1 MMC1
      Pinball 16k PRG / 8k CHR H 0 NROM
      Pinball Quest 128k PRG / 128k CHR H 1 MMC1
      Pinbot 128k PRG / 56k CHR V 119 TQROM Bad dump
      Pinbot (PAL) 128k PRG / 64k CHR H 119 TQROM
      Pipe Dream 32k PRG / 32k CHR V 3 CNROM
      Pirates 128k PRG / 128k CHR H 1 MMC1
      Pizza Pop 128k PRG / 128k CHR H 18 SS8806
      Platoon 128k PRG / 128k CHR H 1 MMC1
      Plazma Ball 128k PRG / 128k CHR H 18 SS8806
      Pole to Finish 128k PRG / 128k CHR V 1 MMC1
      Poo-Yan 16k PRG / 8k CHR V 0 NROM
      Pool of Radiance 512k PRG / 128k CHR V 4 MMC3
      Pool of Radiance (J) 512k PRG / 128k CHR V 4 MMC3
      Popeye 16k PRG / 8K CHR V 0 NROM
      Popeye Eigo Asobi 16k PRG / 8K CHR V 0 NROM
      Portpia Renzoku Satsujin Jiken 32k PRG / 8k CHR V 0 NROM
      POW 128k PRG / 128k CHR H 1 MMC1
      Power Blade 128k PRG / 128k CHR H 4 MMC3
      Power Blade 2 128k PRG / 128k CHR H 4 MMC3
      Power Punch 2 128k PRG / 256k CHR H 4 MMC3
      Predator 128k PRG / 128k CHR V 1 MMC1
      President no Sentaku 256k PRG / 0k CHR H 1 MMC1
      Prince of Persia 128k PRG / 0k CHR V 2 UNROM
      Prince Valiant 128k PRG / 128k CHR H 1 MMC1
      Princess Tomato in Salad Kingdom 256k PRG / 0k CHR H 1 MMC1
      Pro Wrestling 128k PRG / 0k CHR V 2 UNROM
      Pro Yakyuu Satsujin Jiken 256k PRG / 0k CHR V 2 UNROM
      Probotector 128k PRG / 0k CHR V 2 UNROM
      Probotector 2 128k PRG / 128k CHR H 4 MMC3
      Project Q 256k PRG / 0k CHR V 4 MMC3
      Punch-Out 128k PRG / 128k CHR V 9 MMC2
      Punch-Out Shohinban 128k PRG / 128k CHR H 9 MMC2
      Punisher, The 128k PRG / 128k CHR H 4 MMC3
      Puss N' Boots 128k PRG / 0k CHR V 2 UNROM
      Puznic 32k PRG / 32k CHR V 3 CNROM
      Puzslot 128k PRG / 128k CHR H 1 MMC1
      Puzzle 32k PRG / 32k CHR H 3 CNROM
      Pyramid 32k PRG / 8k CHR V 0 NROM
      Title Size Mirroring Mapper Common Designation Notes
      Q-Bert 32k PRG / 32k CHR H 3 CNROM
      Quarth 32k PRG / 32k CHR H 3 CNROM
      Quattro Adventure 256k PRG / 0k CHR V 71 Camerica
      Quattro Sports 256k PRG / 0k CHR V 71 Camerica
      Quest of Kai, The 128k PRG / 64k CHR V 4 MMC3
      Quinty 128k PRG / 128k CHR H 4 MMC3
      Title Size Mirroring Mapper Common Designation Notes
      Racket Attack 256k PRG / 128k CHR H 1 MMC1
      Race America 128k PRG / 128k CHR H 1 MMC1
      Rad Racer 128k PRG / 0k CHR H 1 MMC1
      Rad Racer (PAL) 128k PRG / 0k CHR H 1 MMC1
      Rad Racer 2 64k PRG / 64k CHR H 4 MMC3
      Radia Senki 256k PRG / 128k CHR V 4 MMC3
      Raf World 128k PRG / 128k CHR V 1 MMC1
      Raid 2020 64k PRG / 32k CHR V 11 Colour Dreams
      Raid on Bungling Bay 16k PRG / 8k CHR V 0 NROM
      Raid on Bungling Bay (J) 16k PRG / 8k CHR V 0 NROM
      Rainbow Island 128k PRG / 0k CHR H 2 UNROM
      Rambo 128k PRG / 0k CHR V 2 UNROM
      Rambo (J) 128k PRG / 0k CHR V 2 UNROM
      Rampage 128k PRG / 64k CHR H 4 MMC3
      Rampart 128k PRG / 128k CHR H 4 MMC3
      Rampart (J) 128k PRG / 0k CHR H 2 UNROM
      Rasarulsii no Child's Quest 128k PRG / 64k CHR V 4 MMC3
      RBI Baseball 64k PRG / 128k CHR V 4 MMC3
      RBI Baseball 2 128k PRG / 128k CHR V 4 MMC3
      RBI Baseball 3 128k PRG / 64k CHR H 4 MMC3
      RC Pro-Am 32k PRG / 32k CHR H 1 MMC1
      RC Pro-Am (PAL) 32k PRG / 32k CHR H 1 MMC1
      RC Pro-Am 2 256k PRG / 0k CHR H 7 AOROM
      Recca: Summer Carnival '92 128k PRG / 128k CHR H 4 MMC3
      Redalerma 2 128k PRG / 128k CHR V 4 MMC3
      Reigen Dousi 256k PRG / 0k CHR V 1 MMC1
      Remote Control 128k PRG / 128k CHR V 1 MMC1
      Ren and Stimpy: Buckaroo$ 128k PRG / 128k CHR H 4 MMC3
      Renegade 128k PRG / 0k CHR V 2 UNROM
      Rescue: The Embassy Mission 128k PRG / 128k CHR H 1 MMC1
      Ring King 64k PRG / 128k CHR V 4 MMC3
      River City Ransom 128k PRG / 128k CHR H 4 MMC3
      Road Fighter 16k PRG / 8k CHR H 0 NROM
      Road Man 128k PRG / 128k CHR V 1 MMC1
      Road Runner 64k PRG / 128k CHR H 4 MMC3
      Roadblaste-
      rs
      128k PRG / 128k CHR H 1 MMC1
      Robin Hood 256k PRG / 0k CHR H 1 MMC1
      Robocco Wars 256k PRG / 128k CHR H 4 MMC3
      Robocop 128k PRG / 128k CHR H 4 MMC3
      Robocop 2 128k PRG / 128k CHR V 1 MMC1
      Robocop 3 128k PRG / 128k CHR V 1 MMC1
      Robocop Vs Terminator 128k PRG / 128k CHR H 4 MMC3
      Robot Block (Stack-Up) 32k PRG / 8k CHR H 0 NROM
      Robot Gyro (Gyromite) 32k PRG / 8k CHR V 0 NROM
      Robowarrior 128k PRG / 0k CHR H 2 UNROM
      Rock N' Ball 128k PRG / 64k CHR H 4 MMC3
      Rocket Ranger 256k PRG / 0k CHR H 1 MMC1
      Rocketeer, The 256k PRG / 0k CHR V 1 MMC1
      Rockin' Kats 128k PRG / 128k CHR H 4 MMC3
      Rockman 128k PRG / 0k CHR V 2 UNROM
      Rockman 2 256k PRG / 0k CHR V 1 MMC1
      Rockman 3 256k PRG / 128k CHR V 4 MMC3
      Rockman 4 512k PRG / 0k CHR V 4 MMC3
      Rockman 5 256k PRG / 256k CHR H 4 MMC3
      Rockman 6 512k PRG / 0k CHR V 4 MMC3
      Roger Clemens MVP Baseball 128k PRG / 256k CHR H 4 MMC3
      Rollerball 128k PRG / 128k CHR H 1 MMC1
      Rollergames 128k PRG / 128k CHR H 4 MMC3
      Rolling Thunder 128k PRG / 128k CHR H 4 MMC3
      Rolling Thunder (J) 128k PRG / 256k CHR H 19 Namcot 106
      Romance of the Three Kingdoms 256k PRG / 0k CHR V 1 MMC1
      Romance of the Three Kingdoms 2 256k PRG / 256k CHR H 5 MMC5
      Romancia 128k PRG / 0k CHR V 1 MMC1
      Roundball 128k PRG / 128k CHR H 4 MMC3
      Route 16 Turbo 32k PRG / 8k CHR H 0 NROM
      RPG Life Game 256k PRG / 128k CHR H 4 MMC3
      Rush N' Attack 128k PRG / 0k CHR V 2 UNROM
      Rush N' Attack (PAL) 128k PRG / 0k CHR V 2 UNROM
      Rygar 128k PRG / 0k CHR V 2 UNROM
      Title Size Mirroring Mapper Common Designation Notes
      Sabaku no Kitune 128k PRG / 128k CHR V 1 MMC1
      Saint Seiya [Hacked] 256k PRG / 0k CHR V 6 FFE F4xxx
      Saint Seiya 2 [Hacked?] 128k PRG / 128k CHR H 1 MMC1
      Saiyuuki World 128k PRG / 0k CHR V 2 UNROM
      Saiyuuki World 2 [Hacked] 128k PRG / 128k CHR V 17 FFE F8xxx
      Sakigake Otoko Jyuku 128k PRG / 128k CHR H 16 Bandai
      Salamander 128k PRG / 0k CHR V 2 UNROM
      Sanada Jyuuyuusi 128k PRG / 128k CHR H 1 MMC1
      Sangokusi 256k PRG / 0k CHR V 1 MMC1
      Sangokusi Chugen no Hasya 128k PRG / 128k CHR V 19 Namcot 106
      Sangokusi Chugen no Hasya 2 [Hacked] 256k PRG / 256k CHR H 48 TC190V
      Sanma no Meitantei 128k PRG / 64k CHR H 4 MMC3
      Sanrio Carnival 32k PRG / 32k CHR V 3 CNROM
      Sanrio Cup Ponpon Bare 32k PRG / 32k CHR V 3 CNROM
      Sansa-Rana-Ga 256k PRG / 128k CHR V 4 MMC3
      Sarada no Kuni no Tomato Hime 256k PRG / 0k CHR V 1 MMC1
      Satomi Hakkenden 128k PRG / 128k CHR V 1 MMC1
      SCAT 128k PRG / 128k CHR H 1 MMC1
      SD Gundam Gachapon Senshi 2 128k PRG / 128k CHR V 4 MMC3
      SD Gundam Gachapon Senshi 3 128k PRG / 128k CHR H 4 MMC3
      SD Gundam Gachapon Senshi 4 256k PRG / 256k CHR V 4 MMC3
      SD Gundam Gachapon Senshi 5 128k PRG / 128k CHR V 4 MMC3
      SD Gundam Knight Story 256k PRG / 128k CHR H 16 Bandai
      SD Gundam Knight Story 2 256k PRG / 256k CHR H 16 Bandai
      SD Gundam Knight Story 3 256k PRG / 256k CHR V 16 Bandai
      SD Hatori Daisakusen 128k PRG / 128k CHR H 4 MMC3
      SD Hero Soukessen 128k PRG / 128k CHR H 4 MMC3
      SD Keiji Blader 128k PRG / 128k CHR H 82 Taito X117
      SD Sengoku Busyou Retsuden 128k PRG / 128k CHR H 4 MMC3
      Section Z 128k PRG / 0k CHR V 2 UNROM
      Seicross 32k PRG / 8k CHR V 0 NROM
      Seicross (J) 32k PRG / 8k CHR V 0 NROM
      Seikima 2 32k PRG / 32k CHR H 3 CNROM
      Seirei Densetsu Lickle 256k PRG / 128k CHR H 4 MMC3
      Seirei Gari 256k PRG / 0k CHR V 2 UNROM
      Sekiryuu Ou 128k PRG / 128k CHR H 1 MMC1
      Senjou no Ookami 128k PRG / 0k CHR H 2 UNROM
      Sesame Street 123/ABC 128k PRG / 128k CHR H 1 MMC1
      Sesame Street ABC 32k PRG / 32k CHR H 1 MMC1
      Shadow Brain 128k PRG / 256k CHR V 4 MMC3
      Shadow of the Ninja 128k PRG / 128k CHR H 4 MMC3
      Shadow Warrior 128k PRG / 128k CHR H 1 MMC1
      Shadowgate 128k PRG / 128k CHR H 4 MMC3
      Shadowgate (J) 128k PRG / 128k CHR H 4 MMC3
      Shadowgate (Swedish) 128k PRG / 128k CHR H 4 MMC3
      Shaffle Fight 256k PRG / 0k CHR H 4 MMC3
      Shancara 128k PRG / 128k CHR V 4 MMC3
      Shanghai 128k PRG / 0k CHR H 2 UNROM
      Shanghai 2 128k PRG / 0k CHR V 2 UNROM
      Shatterhand 128k PRG / 128k CHR H 4 MMC3
      Sherlock Holmes 128k PRG / 0k CHR H 2 UNROM
      Shikin Jyou 128k PRG / 0k CHR H 1 MMC1
      Shin Satomi Hakkenden 256k PRG / 0k CHR H 1 MMC1
      Shingen The Ruler 256k PRG / 0k CHR H 1 MMC1
      Shinobi 128k PRG / 128k CHR H 64 Rambo-1
      Shinsenden 256k PRG / 0k CHR V 1 MMC1
      Shisen Mahjong Seifukuhen 32k PRG / 64k CHR H 3 CNROM
      Shogun 128k PRG / 0k CHR H 1 MMC1
      Shonen Ashibe 128k PRG / 128k CHR V 4 MMC3
      Shufflepuck Cafe 128k PRG / 0k CHR H 2 UNROM
      Side Pocket 128k PRG / 0k CHR H 2 UNROM
      Side Pocket (J) 128k PRG / 32k CHR H 4 MMC3
      Sijyou Saidai Quiz ou Ketteisen 128k PRG / 0k CHR V 1 MMC1
      Silent Assault 64k PRG / 64k CHR H 11 Colour Dreams
      Silent Service 128k PRG / 0k CHR V 2 UNROM
      Silent Service (PAL) 128k PRG / 0k CHR V 2 UNROM
      Silkworm 128k PRG / 128k CHR V 1 MMC1
      Silva Saga 256k PRG / 256k CHR H 4 MMC3
      Silver Surfer 128k PRG / 256k CHR H 4 MMC3
      Sinjinrui 32k PRG / 32k CHR V 3 CNROM
      Skate or Die 128k PRG / 0k CHR V 2 UNROM
      Skate or Die 2 256k PRG / 128k CHR V 1 MMC1
      Ski or Die 128k PRG / 128k CHR H 1 MMC1
      Sky Destroyer 16k PRG / 8k CHR H 0 NROM
      Sky Kid 32k PRG / 64k CHR H 1 MMC1
      Sky Kid (J) 32k PRG / 32k CHR V 4 MMC3
      Sky Shark 64k PRG / 128k CHR H 1 MMC1
      Slalom 32k PRG / 8k CHR H 0 NROM
      Slalom (PAL) 32k PRG / 8k CHR H 0 NROM
      Smash Ping Pong (Disk Conv.) 32k PRG / 16k CHR H 3 CNROM Uses .sav file to load
      Smash TV 128k PRG / 112k CHR H 4 MMC3 Probably an incomplete dump
      SMB / Duck Hunt / WC Track Meet 128k PRG / 64k CHR H 1 MMC1
      SMB / Tetris / Nint. World Cup 64k PRG / 128k CHR H 4 MMC3
      Snake Rattle N' Roll 32k PRG / 32k CHR H 1 MMC1
      Snake Rattle N' Roll (PAL) 32k PRG / 32k CHR H 1 MMC1
      Snake's Revenge 128k PRG / 128k CHR H 1 MMC1
      Snoopy's Magic Show 128k PRG / 128k CHR V 1 MMC1
      Snow Bros 128k PRG / 128k CHR H 1 MMC1
      Soap Panic 32k PRG / 32k CHR V 3 CNROM
      Soccer 32k PRG / 8k CHR H 0 NROM
      Soccer (Disk Conversion) 32k PRG / 8k CHR H 0 NROM Uses a .sav to load
      Softball Tengoku 128k PRG / 128k CHR H 1 MMC1
      Solar Jetman 256k PRG / 0k CHR H 7 AOROM
      Solar Jetman (PAL) 256k PRG / 0k CHR H 7 AOROM
      Solomon no Kagi 32k PRG / 32k CHR H 3 CNROM
      Solomon no Kagi 2 128k PRG / 128k CHR V 4 MMC3
      Solomon's Key 32k PRG / 32k CHR H 3 CNROM
      Solstice 128k PRG / 0k CHR H 7 AOROM
      Solstice (J) 128k PRG / 0k CHR H 7 AOROM
      SoMari 256k PRG / 256k CHR H 4 MMC3
      Son Son 32k PRG / 8k CHR H 0 NROM
      Space Harrier 128k PRG / 0k CHR V 2 UNROM
      Space Hunter 32k PRG / 32k CHR H 3 CNROM
      Space Invaders 16k PRG / 8k CHR V 0 NROM
      Space Shuttle Project 256k PRG / 0k CHR V 1 MMC1
      Spartan X 32k PRG / 8k CHR V 0 NROM
      Spartan X2 [Hacked] 128k PRG / 128k CHR V 17 FFE F8xxx
      Spelunker (J) 32k PRG / 8k CHR V 0 NROM
      Spelunker 2 128k PRG / 0k CHR V 2 UNROM
      Spider-Man 128k PRG / 208k CHR H 4 MMC3 Probable bad dump
      Spiritual Warfare 128k PRG / 128k CHR V 11 Colour Dreams
      Splatterho-
      use
      128k PRG / 128k CHR H 19 Namcot 106
      Spot 128k PRG / 0k CHR V 1 MMC1
      Spy Hunter 32k PRG / 32k CHR V 3 CNROM
      Spy Vs. Spy (J) 32k PRG / 8k CHR V 0 NROM
      Sqoon 32k PRG / 16k CHR V 3 CNROM
      Sqoon (J) 32k PRG / 8k CHR V 0 NROM
      Square no Tom Sawyer 256k PRG / 0k CHR H 1 MMC1
      Stanley 128k PRG / 128k CHR H 4 MMC3
      Star Force 32k PRG / 32k CHR V 3 CNROM
      Star Force (J) 16k PRG / 8k CHR V 0 NROM
      Star Gate 16k PRG / 8k CHR V 0 NROM
      Star Luster 32k PRG / 8k CHR H 0 NROM
      Star Soldier (J) 32k PRG / 16k CHR V 3 CNROM
      Star Trek 256k PRG / 256k CHR H 4 MMC3
      Star Trek - The Next Generation 128k PRG / 0k CHR H 2 UNROM
      Star Voyager 32k PRG / 32k CHR H 3 CNROM
      Star Wars 128k PRG / 128k CHR H 4 MMC3
      Star Wars (J - Namco Version) 128k PRG / 128k CHR H 4 MMC3
      Star Wars (PAL) 128k PRG / 128k CHR H 4 MMC3
      Starship Hector 128k PRG / 0k CHR V 2 UNROM
      Startropics 256k PRG / 256k CHR V 4 MMC3 Proper chip (MMC6) unsupported
      Startropics 2 256k PRG / 256k CHR H 4 MMC3 Proper chip (MMC6) unsupported
      Stealth ATF 128k PRG / 128k CHR H 1 MMC1
      Stealth ATF (PAL) 128k PRG / 128k CHR H 1 MMC1
      Sted Iseki Wakusei no Yabou 128k PRG / 128k CHR H 1 MMC1
      Stick Hunter 128k PRG / 0k CHR V 2 UNROM
      Stinger 128k PRG / 0k CHR V 2 UNROM
      Street Cop 128k PRG / 128k CHR H 1 MMC1
      Street Fighter 2010 128k PRG / 128k CHR H 4 MMC3
      Street Fighter 3 128k PRG / 512k CHR V 91 HK-SF3
      Strider 256k PRG / 0k CHR V 1 MMC1
      Sugoro Quest 128k PRG / 128k CHR V 4 MMC3
      Sukeban Deka 3 128k PRG / 0k CHR H 2 UNROM
      Super Arabian 16k PRG / 8k CHR H 0 NROM
      Super Black Onyx 256k PRG / 0k CHR V 1 MMC1
      Super Chinese Land 32k PRG / 16k CHR H 4 MMC3
      Super Chinese Land 2 128k PRG / 128k CHR H 4 MMC3
      Super Chinese Land 3 128k PRG / 128k CHR H 1 MMC1
      Super C 128k PRG / 120k CHR H 4 MMC3 Missing another 8k CHR page
      Super Cars 128k PRG / 0k CHR H 2 UNROM
      Super Contra 128k PRG / 128k CHR V 4 MMC3
      Super Dodge Ball 128k PRG / 128k CHR H 1 MMC1
      Super Donkey Kong 2 128k PRG / 256k CHR V 4 MMC3
      Super Dynamix Badminton 32k PRG / 8k CHR V 0 NROM
      Super Express Satsujin Jiken 128k PRG / 128k CHR V 4 MMC3
      Super Glove Ball 128k PRG / 0k CHR V 2 UNROM
      Super Mario Bros 32k PRG / 8k CHR V 0 NROM
      Super Mario Bros (PAL) 32k PRG / 8k CHR V 0 NROM
      Super Mario Bros (Disk Conv.) 32k PRG / 8k CHR H 0 NROM Loads using a .sav
      Super Mario Bros / Duck Hunt 64k PRG / 16K CHR H 66 74161/32
      Super Mario Bros 2 128k PRG / 128k CHR H 4 MMC3
      Super Mario Bros 2 (-1 PRG Rev.) 128k PRG / 128k CHR H 4 MMC3
      Super Mario Bros 3 256k PRG / 128k CHR H 4 MMC3
      Super Mario Bros 3 (-1 PRG Rev.) 256k PRG / 128k CHR H 4 MMC3
      Super Mario Bros 3 (J) 256k PRG / 128k CHR H 4 MMC3
      Super Mario Bros 3 (PAL) 256k PRG / 128k CHR H 4 MMC3
      Super Mario USA 128k PRG / 128k CHR V 4 MMC3
      Super Momotarou Densetsu 256k PRG / 0k CHR H 1 MMC1
      Super Monkey Daibouken 32k PRG / 32k CHR V 3 CNROM
      Super Off Road 128k PRG / 0k CHR V 7 AOROM
      Super Pinball 128k PRG / 0k CHR H 2 UNROM
      Super Pitfall 128k PRG / 0k CHR V 2 UNROM
      Super Pitfall (J) 128k PRG / 0k CHR V 2 UNROM
      Super Real Baseball 128k PRG / 128k CHR H 1 MMC1
      Super Robot Taisen 2 256k PRG / 256k CHR H 4 MMC3
      Super Spike V'Ball 128k PRG / 128k CHR H 4 MMC3
      Super Spike V'Ball / Nintendo World Cup 128k PRG / 128k CHR H 4 MMC3 Missing about 256k?
      Super Sprint 128k PRG / 128k CHR V 4 MMC3
      Super Spy Hunter 128k PRG / 128k CHR H 4 MMC3
      Super Star Force 128k PRG / 0k CHR V 2 UNROM
      Super Team Games 32k PRG / 32k CHR H 3 CNROM
      Super Turrican (PAL) 128k PRG / 128k CHR H 4 MMC3
      Super Xevious 128k PRG / 32k CHR H 4 MMC3
      Superman 128k PRG / 128k CHR V 1 MMC1
      Superman (J) 128k PRG / 128k CHR H 1 MMC1
      Swamp Thing 128k PRG / 128k CHR H 1 MMC1
      Swat 128k PRG / 0k CHR V 2 UNROM
      Sweet Home 256k PRG / 0k CHR H 1 MMC1
      Sword Master 128k PRG / 128k CHR H 4 MMC3
      Sword Master (J) 128k PRG / 128k CHR H 4 MMC3
      Swords and Serpents 128k PRG / 0k CHR V 2 UNROM
      Syoukousi Sedy 256k PRG / 0k CHR V 1 MMC1
      Title Size Mirroring Mapper Common Designation Notes
      T&C Surf Design 32k PRG / 32k CHR V 3 CNROM
      T&C Surf Design 2 128k PRG / 128k CHR H 4 MMC3
      Taboo 32k PRG / 32k CHR H 1 MMC1
      Tag Team Pro Wrestling 32k PRG / 8k CHR H 0 NROM
      Tag Team Wrestling 32k PRG / 8k CHR H 0 NROM
      Tagin' Dragon 32k PRG / 16k CHR V 11 Colour Dreams
      Taito Grand Prix 128k PRG / 128k CHR H 80 Taito X005
      Taiyou no Sinden 256k PRG / 0k CHR V 1 MMC1
      Takahasi Meijin no Boukenjima 32k PRG / 32k CHR V 3 CNROM
      Takahasi Meijin no Boukenjima 2 128k PRG / 128k CHR H 4 MMC3
      Takahasi Meijin no Boukenjima 3 128k PRG / 128k CHR H 4 MMC3
      Takahasi Meijin no Boukenjima 4 256k PRG / 128k CHR H 4 MMC3
      Takahasi Meijin no Bug Hunny 128k PRG / 32k CHR H 34 Nina-1 Probably a mapper hack
      Takeda Shingen 128k PRG / 0k CHR V 2 UNROM
      Takeda Shingen 2 256k PRG / 0k CHR V 1 MMC1
      Takeshi no Chousen Jyou 128k PRG / 0k CHR V 2 UNROM
      Takeshi no Sengoku Fuunji 128k PRG / 128k CHR H 4 MMC3
      Tale Spin 128k PRG / 128k CHR H 1 MMC1
      Tanikawa Kouji no Shogi Sinan 3 128k PRG / 0k CHR H 1 MMC1
      Tantei Jingujii Saburou Tokino Sugiyuku-
      mamani
      128k PRG / 0k CHR H 2 UNROM
      Tao 128k PRG / 128k CHR V 1
      Target Renegade 128k PRG / 128k CHR V 1 MMC1
      Tashiro Musasi no Princess Galppai 128k PRG / 128k CHR V 1 MMC1
      Tatakae Ramen Man 128k PRG / 128k CHR V 1 MMC1
      Tatakai no Banka 128k PRG / 0k CHR V 2 UNROM
      Tecmo Baseball 128k PRG / 0k CHR V 1 MMC1
      Tecmo Bowl 128k PRG / 128k CHR V 1 MMC1
      Tecmo Cup Soccer 128k PRG / 128k CHR H 1 MMC1
      Tecmo NBA Basketball 128k PRG / 256k CHR H 4 MMC3
      Tecmo Super Bowl 256k PRG / 128k CHR H 4 MMC3
      Tecmo World Wrestling 128k PRG / 128k CHR H 1 MMC1
      Tecmo World Wrestling (PAL) 128k PRG / 128k CHR H 1 MMC1
      Teenage Mutant Hero Turtles 128k PRG / 128k CHR H 1 MMC1
      Teenage Mutant Ninja Turtles 128k PRG / 128k CHR H 1 MMC1
      Teenage Mutant Ninja Turtles (PAL) 128k PRG / 128k CHR H 1 MMC1
      Teenage Mutant Ninja Turtles 2 256k PRG / 256k CHR H 4 MMC3
      Teenage Mutant Ninja Turtles 3 256k PRG / 256k CHR H 4 MMC3
      Tekken 2 128k PRG / 512k CHR V 90 PCJY??
      Tenchi wo Kurau 256k PRG / 0k CHR V 1 MMC1
      Tenchi wo Kurau 2 512k PRG / 0k CHR V 4 MMC3
      Tennis 16k PRG / 8k CHR V 0 NROM
      Terminator, The 128k PRG / 128k CHR H 4 MMC3
      Terminator 2 128k PRG / 128k CHR H 4 MMC3
      Terminator 2 (Beta Version) 128k PRG / 128k CHR H 4 MMC3
      Terminator 2 (J) 128k PRG / 128k CHR H 4 MMC3
      Terra Cresta (J) 128k PRG / 0k CHR H 2 UNROM
      Tetrastar 256k PRG / 256k CHR V 4 MMC3
      Tetris (Tengen) 32k PRG / 128k CHR V 1 MMC1
      Tetris (Tengen) 32k PRG / 16K CHR V 3 CNROM
      Tetris (J) 32k PRG / 32k CHR V 3 CNROM
      Tetris 2 128k PRG / 104k CHR H 4 MMC3 Missing 24k
      Tetris 2 (PAL) 128k PRG / 128k CHR H 4 MMC3
      Tetris 2 + Bombliss 128k PRG / 0k CHR H 1 MMC1
      Tetris Flash 128k PRG / 128k CHR H 4 MMC3
      Tetsuwan Atom 128k PRG / 128k CHR H 4 MMC3
      Tetudouou 32k PRG / 32k CHR V 3 CNROM
      Thexder 32k PRG / 8k CHR H 0 NROM
      Three Stooges, The 128k PRG / 128k CHR H 1 MMC1
      Thunder and Lightning 128k PRG / 128k CHR V 1 MMC1 Bad dump
      Thunderbi-
      rds
      128k PRG / 128k CHR H 1 MMC1
      Thunderbi-
      rds (J)
      128k PRG / 128k CHR V 1 MMC1
      Thunder-
      cade
      128k PRG / 0k CHR H 2 UNROM
      Tiger-Heli (J) 32k PRG / 32k CHR H 3 CNROM
      Time Lord 128k PRG / 0k CHR H 7 AOROM
      Time Lord (PAL) 128k PRG / 0k CHR H 7 AOROM
      Time Stranger 128k PRG / 0k CHR V 2 UNROM
      Time Zone 128k PRG / 128k CHR H 4 MMC3
      Times of Lore 128k PRG / 0k CHR V 2 UNROM
      Tiny Toon Adventures 128k PRG / 128k CHR H 2 UNROM
      Tiny Toon Adventures 2 128k PRG / 128k CHR H 2 UNROM
      Tiny Toons Cartoon Workshop 128k PRG / 128k CHR H 4 MMC3
      Titan 128k PRG / 0k CHR V 1 MMC1
      Titei Senkuu Bazoruda 128k PRG / 128k CHR V 4 MMC3
      TM Network Live At Power Bowl 128k PRG / 128k CHR H 4 MMC3
      Tobidase Daisakusen 2 128k PRG / 0k CHR V 2 UNROM
      Toki 128k PRG / 256k CHR H 4 MMC3
      Tokorosan no Mamoru 32k PRG / 32k CHR V 3 CNROM
      Tokyukyuu Seirei Solbrain 128k PRG / 128k CHR H 4 MMC3
      Tom and Jerry 128k PRG / 128k CHR H 4 MMC3
      Tombs and Treasure 256k PRG / 0k CHR V 1 MMC1
      Tonjan 128k PRG / 128k CHR H 1 MMC1
      Toobin' 128k PRG / 64k CHR H 4 MMC3
      Top Gun 128k PRG / 0k CHR H 2 UNROM
      Top Gun - The Second Mission 128k PRG / 128k CHR H 4 MMC3
      Top Players Tennis 128k PRG / 128k CHR V 1 MMC1
      Total Recall 128k PRG / 0k CHR V 2 UNROM
      Totally Rad 128k PRG / 128k CHR H 4 MMC3
      Totsuzen Macyoman 128k PRG / 0k CHR V 2 UNROM
      Touch 128k PRG / 0k CHR V 2 UNROM
      Touchdown Fever 128k PRG / 32k CHR H 1 MMC1
      Touchdown Fever (J) 128k PRG / 32k CHR H 1 MMC1
      Touhou Kenbunroku 128k PRG / 128k CHR H 1 MMC1
      Toukaidou 53 Tugi 32k PRG / 32k CHR V 3 CNROM
      Tower of Druaga, The 32k PRG / 8k CHR V 0 NROM
      Toxic Crusaders 128k PRG / 128k CHR H 4 MMC3
      Track and Field 2 128k PRG / 128k CHR H 1 MMC1
      Track and Field 2 (PAL) 128k PRG / 128k CHR H 1 MMC1
      Transform-
      ers Combo
      32k PRG / 32k CHR V 3 CNROM
      Triathron, The 128k PRG / 128k CHR V 1 MMC1
      Trog 128k PRG / 0k CHR V 2 UNROM
      Trojan 128k PRG / 0k CHR V 2 UNROM
      Trojan (PAL) 128k PRG / 0k CHR V 2 UNROM
      Trolls on Treasure Island 32k PRG / 32k CHR V 79 AVE
      Tsuppari Oozomou 32k PRG / 32k CHR V 3 CNROM
      Tsuppari Wars 128k PRG / 128k CHR H 1 MMC1
      Turbo Racing 128k PRG / 128k CHR H 1 MMC1
      Turikiti Sanpei Blue 128k PRG / 0k CHR V 2 UNROM
      Turupika Higemaru 128k PRG / 128k CHR H 18 SS8806
      Twin Cobra 128k PRG / 128k CHR H 4 MMC3
      Twinbee 32k PRG / 16k CHR H 3 CNROM
      Twinbee (Disk Conversion) 32k PRG / 0k CHR H 0 NROM Loads using .sav file
      Twinbee 3 128k PRG / 128k CHR H 22 VRC4-1B
      Title Size Mirroring Mapper Common Designation Notes
      Uddy Poko 128k PRG / 0k CHR V 2 UNROM
      Ultima - Exodus 256k PRG / 0k CHR V 1 MMC1
      Ultima - Exodus (J) 256k PRG / 0k CHR H 1 MMC1
      Ultima - Quest of the Avatar 256k PRG / 0k CHR V 1 MMC1
      Ultima - Quest of the Avatar (J) 256k PRG / 0k CHR H 1 MMC1
      Ultima - Warriors of Destiny 256k PRG / 0k CHR H 1 MMC1
      Ultimate Air Combat 256k PRG / 256k CHR H 4 MMC3
      Ultimate Basketball 128k PRG / 128k CHR H 4 MMC3
      Ultimate League Soccer 32k PRG / 64k CHR H 79 AVE
      Ultimate Stuntman 256k PRG / 0k CHR V 71 Camerica
      Ultraman Club 2 128k PRG / 128k CHR H 4 MMC3
      Ultraman Club 3 256k PRG / 128k CHR H 4 MMC3
      Uncharted Waters 512k PRG / 128k CHR H 5 MMC5
      Uninvited 128k PRG / 128k CHR H 4 MMC3
      Untouchabl-
      es, The
      128k PRG / 128k CHR H 1 MMC1
      Urban Champion 16k PRG / 8k CHR V 0 NROM
      Urusei Yatsura 32k PRG / 32k CHR V 3 CNROM
      US Champion-
      ship V'Ball
      128k PRG / 128k CHR V 4 MMC3
      Uturun Desu 128k PRG / 128k CHR V 4 MMC3
      Title Size Mirroring Mapper Common Designation Notes
      Valis 128k PRG / 0k CHR V 2 UNROM
      Valkyure no Bouken 32k PRG / 32k CHR H 4 MMC3
      Vegas Connection 256k PRG / 0k CHR V 1 MMC1
      Vegas Dream 128k PRG / 128k CHR H 1 MMC1
      Venice Beach Volleyball 32k PRG / 32k CHR V 79 AVE
      Venus Wars, The 128k PRG / 128k CHR V 1 MMC1
      Vice - Project Doom 128k PRG / 128k CHR H 4 MMC3
      Villgust Gaiden 128k PRG / 256k CHR V 4 MMC3
      Vindicators 64k PRG / 32k CHR V 4 MMC3
      Viva Las Vegas 128k PRG / 128k CHR V 1 MMC1
      Volguard 2 32k PRG / 8k CHR V 0 NROM
      Volleyball 32k PRG / 16k CHR V 3 CNROM
      Volleyball (Disk Conversion) 32k PRG / 8k CHR H 0 NROM Loads with .sav
      Vs. Castlevania 128k PRG / 0k CHR V 99 Unisystem
      Vs. Ice Climber 32k PRG / 16k CHR V 99 Unisystem
      Vs. Super Mario Bros 32k PRG / 16k CHR V 99 Unisystem
      Title Size Mirroring Mapper Common Designation Notes
      Wacky Races 128k PRG / 128k CHR H 4 MMC3
      Wagyan Land 128k PRG / 64k CHR V 4 MMC3
      Wagyan Land 2 256k PRG / 128k CHR H 19 Namcot 106
      Wagyan Land 3 256k PRG / 256k CHR H 19 Namcot 106
      Wai Wai World 128k PRG / 128k CHR H 23 VRC2b
      Wai Wai World (Hacked) 128k PRG / 128k CHR H 17 FFE F8xxx
      Wai Wai World 2 256k PRG / 128k CHR H 21 VRC4-2a
      Wairi no Write Rockboard 256k PRG / 0k CHR H 4 MMC3
      Wall Street Kid 128k PRG / 0k CHR H 2 UNROM
      Wanpaku Duck Yumebouk-
      en
      128k PRG / 0k CHR V 2 UNROM
      Wanpaku Kokkun no Gurume World 128k PRG / 128k CHR H 4 MMC3
      Wario no Mori 256k PRG / 256k CHR V 4 MMC3
      Wario's Woods 256k PRG / 256k CHR H 4 MMC3
      Warpman 16k PRG / 8k CHR H 0 NROM
      Warwolf 128k PRG / 128k CHR V 4 MMC3
      Wayne Gretzky Hockey 128k PRG / 0k CHR V 2 UNROM
      Wayne's World 128k PRG / 128k CHR H 4 MMC3
      WCW Champion-
      ship Wrestling
      128k PRG / 128k CHR H 4 MMC3
      Werewolf 128k PRG / 128k CHR H 4 MMC3
      Western Kids 256k PRG / 256k CHR V 4 MMC3
      Wheel of Fortune 128k PRG / 0k CHR H 7 AOROM
      Wheel of Fortune Family Edition 128k PRG / 0k CHR H 7 AOROM
      Wheel of Fortune W/ Vanna White 128k PRG / 0k CHR H 7 AOROM
      Where in Time is Carmen Sandiego 128k PRG / 256k CHR H 4 MMC3
      Where's Waldo? 128k PRG / 128k CHR H 4 MMC3
      White Lion Densetsu 128k PRG / 128k CHR V 1 MMC1
      Who Framed Roger Rabbit? 128k PRG / 0k CHR H 7 AOROM
      Whomp 'Em 128k PRG / 128k CHR H 4 MMC3
      Widget 128k PRG / 128k CHR H 4 MMC3
      Wild Gunman 16k PRG / 8k CHR V 0 NROM
      Willow 128k PRG / 128k CHR H 1 MMC1
      Willow (J) 128k PRG / 128k CHR H 1 MMC1
      Win, Lose, or Draw 128k PRG / 0k CHR H 1 MMC1
      Wing of Madoola, The 32k PRG / 128k CHR V 3 CNROM
      Winter Games 128k PRG / 0k CHR H 2 UNROM
      Wits 128k PRG / 0k CHR V 2 UNROM
      Wizardry - Knight of Diamonds 128k PRG / 128k CHR H 4 MMC3
      Wizardry - Knight of Diamonds (J) 128k PRG / 128k CHR V 4 MMC3
      Wizardry - Legacy of Lyllgamyn 128k PRG / 128k CHR H 4 MMC3
      Wizardry - Proving Grounds 128k PRG / 128k CHR V 1 MMC1
      Wizardry - Proving Grounds (J) 128k PRG / 128k CHR V 1 MMC1
      Wizards and Warriors 128k PRG / 0k CHR H 7 AOROM
      Wizards and Warriors (PAL) 128k PRG / 0k CHR H 7 AOROM
      Wizards and Warriors 2 256k PRG / 0k CHR H 7 AOROM
      Wizards and Warriors 3 256k PRG / 0k CHR H 7 AOROM
      Wolverine 128k PRG / 128k CHR H 4 MMC3
      World Boxing 128k PRG / 128k CHR H 1 MMC1
      World Games 128k PRG / 0k CHR H 7 AOROM
      World Super Tennis 128k PRG / 128k CHR V 1 MMC1
      Wrath of the Black Manta 128k PRG / 128k CHR V 1 MMC1
      Wrecking Crew 32k PRG / 8k CHR H 0 NROM
      Wurm 128k PRG / 128k CHR H 4 MMC3
      WWF King of the Ring 128k PRG / 256k CHR H 4 MMC3
      WWF Steel Cage Challenge 128k PRG / 256k CHR H 4 MMC3
      WWF Steel Cage Challenge (PAL) 128k PRG / 256k CHR H 4 MMC3
      WWF Wrestle-
      mania
      128k PRG / 0k CHR H 7 AOROM
      WWF Wrestle-
      mania Challenge
      256k PRG / 0k CHR H 7 AOROM
      Title Size Mirroring Mapper Common Designation Notes
      X-Men 128k PRG / 0k CHR H 2 UNROM
      Xenophobe 128k PRG / 128k CHR H 0 NROM
      Xevious (J) 32k PRG / 8k CHR H 1 MMC1
      Xexyz 128k PRG / 128k CHR H 1 MMC1
      Title Size Mirroring Mapper Common Designation Notes
      Y's 256k PRG / 0k CHR H 1 MMC1
      Y's 2 256k PRG / 128k CHR V 4 MMC3
      Y's 3 256k PRG / 128k CHR H 4 MMC3
      Yie-Ar Kung-Fu 16k PRG / 8k CHR V 0 NROM
      Yo Nin Uti Majyan 16k PRG / 8k CHR V 0 NROM
      Yo Noid 128k PRG / 128k CHR H 1 MMC1
      Yokohama Renzoku Satsujin Jiken 128k PRG / 128k CHR V 1 MMC1
      Yoshi 128k PRG / 128k CHR H 1 MMC1
      Yoshi no Cookie 128k PRG / 64k CHR V 4 MMC3
      Yoshi no Tamago 128k PRG / 32k CHR H 1 MMC1
      Yoshi's Cookie 128k PRG / 64k CHR H 4 MMC3
      Youkai Club 128k PRG / 32k CHR V 66 74161/32
      Youkai Douchuki 128k PRG / 128k CHR V 19 Namcot 106
      Young Indiana Jones Chronicles 128k PRG / 128k CHR H 4 MMC3
      Yousike Ide's Battle Mahjongg 128k PRG / 0k CHR V 2 UNROM
      Yousike Ide's Battle Mahjongg 2 256k PRG / 0k CHR H 1 MMC1
      Yume Penguin Monogatari (Hacked) 128k PRG / 128k CHR V 4 MMC3
      Title Size Mirroring Mapper Common Designation Notes
      Zaiteku Satsujin Jiken 128k PRG / 128k CHR H 4 MMC3
      Zanac 128k PRG / 0k CHR H 2 UNROM
      Zelda no Densetsu 128k PRG / 0k CHR V 1 MMC1
      Zelda 2 - The Adventure of Link 128k PRG / 112k CHR H 1 MMC1 Missing 16k
      Zelda 2 (PAL) 128k PRG / 128k CHR H 1 MMC1
      Zen - Intergalactic Ninja 128k PRG / 128k CHR H 4 MMC3
      Zenbei Pro Basket 128k PRG / 128k CHR V 1 MMC1
      Zippy Race 16k PRG / 8k CHR V 0 NROM
      Zoids 128k PRG / 0k CHR V 2 UNROM
      Zoids 2 256k PRG / 0k CHR V 1 MMC1
      Zoids 3 128k PRG / 128k CHR H 4 MMC3
      Zombie Hunter 128k PRG / 32k CHR V 1 MMC1
      Zombie Nation 128k PRG / 128k CHR H 4 MMC3

      These are just a few games that I have lying around that don't work because
      they're either currently unsupported or just a regular bad dump. This section
      is totally useless.

      Title Size Mirroring Mapper Common Designation Notes
      76-in-1 2048k PRG / 0k CHR H NONE ASSIGNED NONE ASSIGNED
      110-in-1 2048k PRG / 1024k CHR H NONE ASSIGNED NONE ASSIGNED
      Cheetahme-
      n 2
      32k PRG / 8k CHR V NONE ASSIGNED NONE ASSIGNED Probably a bad dump, too
      Deathbots 64k PRG / 64k CHR H 79 AVE
      Galactic Crusader 32k PRG / 32k CHR H 11 Colour Dreams
      Saint Seiya 64k PRG / 128k CHR H 70 74161/32
      Skull and Crossbones 128k PRG / 64k CHR H 64 Rambo-1
      Super Jeopardy 128k PRG / 256k CHR H 1 MMC1
      Tiles of Fate 32k PRG / 32k CHR H 79 AVE