Gaming News

  • Mega Cat Studios Gaming News: The Wishlist Economy

    Mega Cat Studios Gaming News: The Wishlist Economy

    This week, a studio delayed its game. Not because of a game-breaking bug or a frame rate dip. No. Just not enough people clicking ‘wishlist.’ Yeah, that’s where we’re at now. We’re not just talking about what’s being built. We’re...

  • Mega Cat Gaming News: The Clarity Shift

    Mega Cat Gaming News: The Clarity Shift

    A dev team scrapped a prototype, and not because it wasn’t fun. It’s because players didn’t get it right away. Yeah, that’s where we’re at now. We’re not just talking about what’s trending. We’re looking at why some games click instantly—and...

  • Mega Cat Gaming News: The Dev-Player Loop

    Mega Cat Gaming News: The Dev-Player Loop

    This week, a dev team shipped a brand-new feature… and then wiped it from the game just 48 hours later. And no, it wasn’t because the code was broken. It’s because players didn’t use it the way the team expected....

  • Mega Cat Gaming News: The Evolution of Tutorials and Game Discovery

    Mega Cat Gaming News: The Evolution of Tutorials and Game Discovery

    A publisher told a dev team to remove half their tutorial. Not because it was bad… but because no one was watching it. Sometimes the biggest design lesson isn’t what players say… It’s what they skip. We’re not just talking about...

  • Weekly Dose of Gaming News: The Studio Perspective

    Weekly Dose of Gaming News: The Studio Perspective

    When we share why a feature had to be cut, it’s not just a post, but an invitation into the process. We’re seeing that players don’t just want to be users; they want to be part of the journey. To...