Gaming News
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This week, a studio delayed its game. Not because of a game-breaking bug or a frame rate dip. No. Just not enough people clicking ‘wishlist.’ Yeah, that’s where we’re at now. We’re not just talking about what’s being built. We’re...
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A dev team scrapped a prototype, and not because it wasn’t fun. It’s because players didn’t get it right away. Yeah, that’s where we’re at now. We’re not just talking about what’s trending. We’re looking at why some games click instantly—and...
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This week, a dev team shipped a brand-new feature… and then wiped it from the game just 48 hours later. And no, it wasn’t because the code was broken. It’s because players didn’t use it the way the team expected....
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A publisher told a dev team to remove half their tutorial. Not because it was bad… but because no one was watching it. Sometimes the biggest design lesson isn’t what players say… It’s what they skip. We’re not just talking about...
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When we share why a feature had to be cut, it’s not just a post, but an invitation into the process. We’re seeing that players don’t just want to be users; they want to be part of the journey. To...

