Where classic uses of food provide straightforward boosts to the player, such as restoring hitpoints or temporarily increasing a specific player attribute, a transformative use of food is one where the food itself adds a new mechanic, which means that the food changes how the game is played.
Whether food is a simulation or an inspiration for something more fanciful, the link between the real world of food and game design is clear. As part of our process for creating Bite the Bullet, we wanted to have a deeper understanding of the extremes in that world.
The video game industry almost immediately associated food with two key game mechanics: Food could be used to powerup your character or it could be used to restore your character’s health.
The legacy of food in video games is as old as video games themselves. As soon as the earliest programmers realized that computers could be used to tell stories in new, interactive ways, food became a part of the landscape.
Join us for a mouth-watering exploration of the bosses of Bite the Bullet. What do they taste like? Read on and find out!