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      Game Development — balancing difficulty in games

      Tipping the Scales: Balancing Enemies and Loot in Another Reigny Day

      Tipping the Scales: Balancing Enemies and Loot in Another Reigny Day
      A lot of work was put into making sure Another Reigny Day has just the right curve to its difficulty. There’s a delicate balance to making sure the game is putting the right amount of hurt on the player at the right time. To do this, we carefully iterate and tweak the difficulty by manipulating certain variables.

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