Using Metatiles to Maximize for Retro Consoles Posted by Write Meow · March 29, 2018 Tips for working with metatiles to maximize space in retro video games for optimal level design. Read more Tags: create your own game designing nes levels designing video game enemies designing video game levels game design game dev how to design for retro game consoles how to design levels how to design video game levels how to make retro video games how to maximize space in retro games how to use meta tiles how to use metatiles how to work with metatiles indie game design indie game dev indie game development level design make a game making games maximize space for levels in game design maximize space retro games meta tiles metatile metatiles nes level design nintendo nintendo game design tips for working with meta tiles video game consoles video game design video game designer video game dev video game level design video game level design checklist video game level dev video game level layout video games video games with metatiles
Organizing NES Graphics Banks Posted by James Deighan · February 24, 2018 A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES. Read more Tags: background classic sci fi NES game designing enemies designing video game enemies game design game dev game development hip hop shoot em up hip hop shooting how to draw for the nes how to make nes art how to make nes graphics huge nes sprites huge nintendo sprites huge sprites limitations of the NES making nes art making nes backgrounds making new games on the snes MCS blog mega cat studios nes art nes art how to nes background art nes background graphics nes backgrounds NES banks nes bg nes bgs nes bosses nes graphic limitations nes graphic restrictions NES graphic techniques nes graphics nes graphics banks NES graphics pages NES graphics tricks nes guide for artists NES tile counts new indie retro games organizing NES Banks organizing NES graphics pixel art pixel art game restrictions of retro video game systems retro game retro games Space Beats space beats NES game tile counts tile counts for NES backgrounds video game design
Enemy Design 201 - Lethal Wedding Posted by Zack Manko · January 12, 2018 The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding. Read more Tags: bride games bride video games creative enemy design designing enemies designing video game enemies enemy design game development genesis games lethal wedding marriage games marriage video game mother in law games mother in law video games new genesis games new indie retro games new retro games new sega games new sega mega drive games retro game retro games retro homebrew sega games sega genesis sega genesis development sega genesis shooters sega mega drive games video game design video game enemies wedding games