Sprite Layering on the NES Posted by James Deighan · January 30, 2018 An explanation of the sprite layering technique for the NES. Read more Tags: how to layer sprites how to use sprite layering laying sprites on top of each other limitations of the NES little medusa little medusa NES little medusa NES game nes art nes art how to nes background art nes backgrounds nes bg nes bgs nes graphic limitations nes graphic restrictions NES graphic techniques nes graphics NES graphics tricks nes guide for artists NES layering sprites nes palette restrictions NES sprite layering NES tile counts new games on the snes new indie retro games new NES game little medusa new retro games nintendo graphics old console palette restrictions palette restrictions sprite layering video game design
Thinking with Banks Posted by James Deighan · January 29, 2018 An explanation of using banks for NES graphics. Read more Tags: designing enemies designing NES levels game dev indie limitations of the NES little medusa little medusa NES little medusa NES game making nes art mega cat studios mega cat studios blog nes art nes art how to nes background art nes background graphics nes backgrounds NES bank swapping NES banks nes bg nes bgs nes graphic limitations nes graphic restrictions nes graphics NES graphics pages NES graphics tricks nes guide for artists NES tile counts restrictions of retro video game systems retro game scan line raster video game design
Level Design 101 - Little Medusa Posted by Zack Manko · December 29, 2017 A primer on Level Design using the NES game Little Medusa as an example Read more Tags: designing NES levels designing video game levels how to design levels how to design video game levels level design little medusa little medusa level design little medusa NES little medusa NES game mega cat studios nes level design new NES game little medusa retro game video game level design video game level design checklist