Retro Development
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All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document but also watch the videos that...
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A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
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An explanation of the sprite layering technique for the NES.
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An explanation of using banks for NES graphics.
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Making NES backgrounds for Almost Hero 2, a new retro game from Mega Cat Studios. Discusses NES art restrictions, NES palettes, and tricks for making NES art

