Game Development Lessons from Retro Platforms Posted by Write Meow · May 17, 2018 Advice and lessons learned from retro video game development. Read more Tags: create your own game dev log development log game design game dev game development how to design for retro game consoles how to design for sega genesis how to design sega games how to make retro video games indie game design indie game dev indie game development iterative testing for nes dev iterative testing for nes game development limitations of the NES making new games on the snes new games on the snes new indie games new indie retro games new mega drive games new retro games nintendo game design restrictions of retro video game systems sega development sega game dev sega game development sega genesis development sega genesis programming snes development snes development tools super nintendo development video game consoles video game design video game designer video game dev video game development video game feel video game game feel video game juice guide video game level design video game level dev
NES Background Art II: Teaching as a Pixel Sensei Posted by Write Meow · November 29, 2017 Making NES backgrounds for Almost Hero 2, a new retro game from Mega Cat Studios. Discusses NES art restrictions, NES palettes, and tricks for making NES art Read more Tags: Almost Hero Almost Hero 2 how to draw backgrounds for the nes how to draw for the nes how to make nes art how to make nes graphics limitations of the NES making nes art making nes backgrounds mega cat studios nes art nes art how to nes background art nes background graphics NES background HUD nes backgrounds nes bg nes bgs nes graphic limitations nes graphic restrictions nes graphics NES graphics tricks nes guide for artists NES HUD nes palette restrictions NES tile counts NES UI new indie games new indie retro games nintendo graphics old console palette restrictions palette restrictions palette restrictions on old video games pixel art pixel sensei retro game retro palette restrictions