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      TABLE OF CONTENTS

      GAME CULTURE

      • A Case for Local Multiplayer
      • A History of Run-and-Gun Shooters
      • An Overview of Food in Games
      • Better Branding with Games
      • Bite the Bullet Bosses Part 1
      • Bite the Bullet Bosses Part 2
      • Bits That Go Bump In The Night - The Ghosts That Have Haunted Our Games
      • Blast Beats and Critter Cannons - The Music of Bite the Bullet
      • Building A Discord, Part 1 - The Foundation
      • Building a Discord, Part 2 - Action Plans
      • Building A Discord, Part 3 - Improving Presentation
      • Building A Discord, Part 4 - Bots
      • Building A Discord, Part 5 - Retaining Members
      • Bullet Appétit - Volume One
      • Bullet Appétit - Volume Two
      • Bullet Appétit - Volume Three
      • Bullet Appétit - Volume Four
      • Bullet Appétit - Volume Five
      • Cooking in Video Games
      • Diners, Drive-ins, and Dungeons - Our Favorite Video Game Foods
      • Eat All You Can This Thanksgiving
      • Edible Protagonists - Food People in Games
      • Food and Video Game Marketing
      • Getting Around in Style - Bite the Bullet Teleporters
      • Guidelines for Video Game Trailers
      • Having a Cow - The History of Bovines in Binary
      • Let's Talk: A Couch Co-op Work Space
      • Loop It Live: The Best Way to Show Off Your Game Online?
      • Pillar One: Food Used as a Buff or as a Source of Healing
      • Pillar Three: Food as a Transformative Mechanic
      • Pillar Two: Food as a Simulation
      • Raw Ghoul à la Mode - Enemy Delicacies in Bite the Bullet
      • Setting the Region of Your Switch
      • Steam Achievements
      • Strange Eats - Weird Food in Games
      • The Coffee Crisis Lessons: 3 Game Design Choices That Drive Organic Marketing
      • The Dick Salsa Diaries #1: Living the Roguelike Life
      • The History of Food in Video Games: A Delicious Journey
      • The Normies Origin Story & Inspiration with Suraj Choudhary
      • The Nutrition of Esports
      • The True Slime King: An interview with Josh Penn-Pierson
      • Twitch, Food & Gaming: Interview with Chef Sandy
      • Twitch, Food & Gaming: Interview with Corky Cooks
      • Twitch, Food & Gaming: Interview with Penguinius
      • Twitch, Food & Gaming: Interview with SushiDay
      • Twitch, Food & Gaming: Interview with The Practical Escapist
      • Twitch, Food & Gaming: Interview with VikingPrincess
      • Videogame advertisements from the 1980’s to 2010.
      • What Does Zombie Meat Taste Like? Dining on Bite the Bullet Bosses
      • Why I Love Using Steam Wishlists
      • Xeno Crisis: An Interview with Mike Tucker from Bit Map Bureau
      • You Are What You Eat: Bite the Bullet's Diet-Based Skill Trees

      GAME DEVELOPMENT

      • A Guide to Cinemachine
      • Bite the Bullet - Dev Log 1
      • Bite the Bullet Camera
      • Bite the Bullet Interactives
      • Bite the Bullet Twitch Assets
      • Coffee Crisis Chroma Integration: A Behind-the-Scenes Look
      • Creating Virtual Reality Games: The Fundamentals
      • Dook's VR Design Tips - Lessons learned ~200 hours into the matrix
      • Emission Map Guide for Artists
      • Enjoying the Drive - Learning to Let Unity be Your Guide
      • For the Cow King! An Overview of Another Reigny Day
      • Fried Chicken Arrows: The Weapons of Another Reigny Day
      • Guide for Twitch Images Size
      • Improving the mixer interactivity authentication experience on PC
      • Juicier Teleporters & Filmic Color Space
      • Making An Authentic Metal Soundtrack: Coffee Crisis Case Study
      • Mega Cat Developer Juice Guide v1.0 (08/23/17)
      • Mega Cat Project Code Design Guidelines
      • OBS Settings for Recording Game Footage
      • Proc Gen My Friend Proc Gen My Friend
      • Setting up a Charity Live Stream using Tiltify on Twitch, Facebook or Youtube
      • Steam Controller Configuration
      • Simultaneous Inputs & Button Timing Buffering for Mobile
      • Sound Design for Video Games: A Primer
      • The Enemies of Another Reigny Day
      • Tipping the Scales: Balancing Enemies and Loot in Another Reigny Day
      • Tutorial Design in VR
      • Twitch: How to stream Nintendo Switch
      • Unity Bloom Post Processing & Emission Maps
      • Unity Chroma SDK: Using Particle Systems to Make Beautiful Chroma Animations
      • What is a Game Developer?

      GAMING NEWS

      • 4 Modern Run & Guns to Keep Your Sights On
      • BAWLS & Bullets: Bite the Bullet Drink and Limited Edition Box Giveaway
      • Classic Gaming Brands Spotlight: BAWLS Guarana
      • Critter Cannons and Spicy Meat-Seeking Missiles: The Weapons of Bite the Bullet
      • Deepening Brand Engagement - Lessons from Video Games and Beyond
      • Eat to Craft, Craft to Kill
      • FamiStudio
      • Handy Harvy & Curse of Illmoore Bay - Interview with the Lead Developer, Adam Welch
      • Have you considered inviting a Famicom into your home?
      • Mega Cat Studios Confirms They Are Still Attending PAX East
      • Our Love of Fantasy Sports
      • Packing in Personality - The World of Another Reigny Day
      • Retro Games Are for Lovers
      • Review of Blake Harris' Console Wars Review of Blake Harris' Console Wars
      • Review of Ian Bogost's Persuasive Games
      • Seeing Red: Analyzing the Pitfalls of the Virtual Boy
      • Talking about Teleporters in Bite The Bullet
      • These Trackpads were made for walking, Locomotion in Another Reigny Day
      • Tower Defense: The Reigny Way
      • Twitch Feature Menu: Minnesota Toz
      • Underground Adventure: An Interview with Dale Coop/Sylvain Loue
      • Weekly Dose of Gaming News - A Pixel Art Seinfeld Game!?
      • Weekly Dose of Gaming News - BAWLS and Super Metroid
      • Weekly Dose of Gaming News - Billy Mitchell's Records Restored
      • Weekly Dose of Gaming News - Catching Cheaters
      • Weekly Dose of Gaming News - CommunityCon - The Free Online Convention June 19-21
      • Weekly Dose of Gaming News - eLmaGus Sets a New World Record for Lufia
      • Weekly Dose of Gaming News - EVE Online Molea Cemetery
      • Weekly Dose of Gaming News - Hidden Cup 3 Hosted by T90Official
      • Weekly Dose of Gaming News - Info on the Polymega
      • Weekly Dose of Gaming News - Keystone Masters: Winter Spring Fling
      • Weekly Dose of Gaming News - Log Jammers is in Early Access!
      • Weekly Dose of Gaming News - Popesquidward sets a New World Record for Majora's Mask
      • Weekly Dose of Gaming News - Return of the Dark Sorcerer Hits 10 Year of Updates
      • Weekly Dose of Gaming News - RockyNoHands signed to Luminosity Gaming
      • Weekly Dose of Gaming News - Sam's Journey for the NES
      • Weekly Dose of Gaming News - Sea of Stars Gets Massive Support!
      • Weekly Dose of Gaming News - The Curse of Rabenstein
      • Weekly Dose of Gaming News - The Staying Power of CS:GO
      • Weekly Dose of Gaming News - The Steam Game Festival Summer Edition
      • Xeno Crisis: An Interview with Mike Tucker from Bit Map Bureau

      RETRO DEVELOPMENT

      • Adding Detail and Color with Palettes in NES Art
      • Blending Tiles for Animated NES Bosses
      • Chewing It Over - Puzzle Design in The Meating
      • Creating Music and Sound for SNES Games: A Primer for Using the SNES GSS
      • Creating Music and Sound for the NES: A Primer for Using Famitracker
      • Creating Music and Sound for the Sega Genesis/Mega-Drive: A Primer for Using the VGM Music Maker
      • Creating NES Backgrounds and Graphics
      • Creating NES Graphics
      • Dithering Tips!
      • Enemy Design 101 - Apeel's Court
      • Enemy Design 201 - Lethal Wedding
      • Finely Chopped Meat - The Mathematics of Retro Programming
      • From Thousands to Hundreds: Exploring Memory Limitations in Retro Consoles
      • Game Development Lessons from Retro Platforms
      • Games & Passwords
      • Genre Bending with Roguelike Elements
      • Handsome Meat: Creating an Attract Mode for NES Games
      • Indexed Colors for Retro Backgrounds
      • Jump Off the Couch: Halloween Horror in Retro Gaming
      • Level Design 101 - Little Medusa
      • Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating
      • Map Formats and Importing Levels for Genesis
      • Mashing Up and Diving Down: Techniques for Innovation in Lethal Wedding
      • NES Background Art II: Teaching as a Pixel Sensei
      • Optimizing 16Bit Pixel Art for Classic Consoles
      • Organizing NES Graphics Banks
      • Peripherals and Accessories in Retro Gaming
      • Photo Editing for Retro Cartridge Photos
      • Pushing the Sega Genesis to Its Limits
      • Retro Games and Streaming
      • Retro Insectivores: Finding and Eliminating Bugs in NES Development
      • Sega Genesis/Mega Drive VDP Graphics Guide v1.2a (03/14/17)
      • Setting up a Linux Virtual Machine for NES Development
      • Smooth Jumping for Platformers
      • SNES Development - Starting from Scratch
      • SNES Sprite Engine Design Guidelines
      • Sprite Layering on the NES
      • Sticky Controls and Tight Turns: Retro Games that Control Perfectly
      • Super Nintendo Graphics - Read in the voice of Brendan
      • Super Nintendo Graphics Guide
      • The Merits of the Pixel
      • Thinking with Banks
      • Using Metatiles to Maximize for Retro Consoles
      • We Got Dungeons - A Tactical RPG for the Sega Genesis! Dev Log 1
      • We Got Dungeons - Dev Log 2
      • We Got Dungeons - Dev Log 3
      • We Got Dungeons - Dev Log 4
      • We Got Dungeons - Dev Log 5
      • Wings and Thighs: Piecing Together Enemy Behavior in The Meating
      • World of Mappers, Part 1

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