Game Development
You have a game design doc, various art assets, and Unity - now what?
Sound Design for Video Games: A Primer
The goal of a sound engineer is to work with the design and animation team to create audio that fits into the virtual world. Let's analyze some audio samples I created for Bite the Bullet, and how they work to support the game’s feel, theme, and universe. This blog will teach you basic sound design skills and theory.
Mega Cat Project Code Design Guidelines
In addition to turning reams of design documentation and gorgeous art assets into an actual playable game, one of the goals of a video game developer should be to ensure that their code is efficient and maintainable. With these end goals in mind, it is important to start the coding process with certain principles in mind.
This guide presents the strategies and ideas that underpin our approach to coding. While each game is unique, these tactics can be applied to many different situations to ensure that your project is manageable and won't become a nightmare if you need to refactor or debug your code (which is always).
Tipping the Scales: Balancing Enemies and Loot in Another Reigny Day
A lot of work was put into making sure Another Reigny Day has just the right curve to its difficulty. There’s a delicate balance to making sure the game is putting the right amount of hurt on the player at the right time. To do this, we carefully iterate and tweak the difficulty by manipulating certain variables.
Tutorial Design in VR
The people who play our games aren’t mind-readers (though that would certainly make things easier), so it’s important to let them in on the rules and controls for whatever adventure they’re about to embark on.