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      News — indie game dev

      Indie Retro Homebrew Showcase Interview: Children of Magia

      Indie Retro Homebrew Showcase Interview: Children of Magia

      Today’s spotlight from the Indie Retro Homebrew Showcase at Super MAGFest 2025 features Children of Magia, a whimsical adventure-RPG currently in development by the creative minds at Starlab!

      Deep beyond the reach of civilization lies the Island of Tydes, a place brimming with secrets, legends, and untamed magic. Felicia, a gifted witch and top of her class, sets foot on this mysterious land in search of answers. Drained of her power, she conjures Ruru, a magical child brought to life from ancient murals found across the island. Together, they’ll face magical puzzles, fierce battles, and forgotten ruins as they uncover the truth behind Tydes’ existence.

      Designed for the Game Boy, Children of Magia captures the essence of classic handheld adventures with vibrant top-down exploration, action-RPG mechanics, and a heartfelt story of magic and mystery.

      Explore the inspirations and creative spark behind Children of Magia, and see how this enchanting journey came to life.

      Tell us about how your game was born.    

      Starr Hazen: "Halfway through Repugnant Bounty's development, I built the foundation for the game but didn't truly begin development until about 2 or 3 months after the previous game's release. I wanted to make a Zelda game that catered to not only traditional fans, but fans who wanted a genuine challenge."

      What was the development like?

      "Lots of time during development where I was too burnt out to do anything, but still a bit more organized than the previous game's development was. The overworld map continuously goes through serious revisions as the game's structure develops. The game was supposed to be an 8MB game, but GB Studio currently supports only 4 MB, which is a limitation that sadly caused me to trim most of the overworld away. If GB Studio gets 8MB capabilities before the game's release, it will be delayed so I can refine old concepts and make the game as it was originally intended. Various assets have been commissioned for the game as well. People who work on my games are my "Gremlins", which should be seen as an honorable title."

      What's your favorite memory as a gamer?

      "Beating Majora's Mask for the first time!"

      What games influenced Children of Magia the most?

      "Zelda: Oracle of Ages, Majora's Mask, Link's Awakening, and Children of Mana."

      Any fun stories or wild moments during development?

      "Tears of the Kingdom released, and I ended up returning it for a refund. I now use TOTK as a guide of what not to do in Children of Magia."

      Do you think preserving older gameplay mechanics in new games is important?

      "Any gameplay mechanic from any time in history can have a whole game centred around it, but whether it's executed well is 100% on the developer or studio producing it."

      What makes this game unique?

      "Some areas and puzzles are directly influenced by URA Zelda's cryptic dungeon design. No, I'm not talking about Master Quest... Earlier dungeon designs for MQ were leaked a couple years ago and injected into Ocarina of Time. Did you know that the grave stones in the Deku Tree actually served a purpose in URA Zelda? They're switches! You also need Epona's Song to get through Jabu Jabu, since the cows are not just deku seed switches, but switches that are activated by the song, which absolutely blew me away when I figured it out. If GB Studio expands it's capabilities to 8MB, I'll instead save those specific puzzles for an URA-style mode and make the vanilla quest."

      Anything else you'd like to add? Promote?

      "Remember kids, you never lose if you just quit."

      ---

      Children of Magia is an action-adventure RPG for the Game Boy, set on a mysterious island filled with ancient secrets, magical puzzles, and powerful foes. As Ruru, a conjured familiar brought to life by a brilliant young witch, you’ll explore the Island of Tydes, uncover hidden truths, and battle through a rich, handcrafted world inspired by the golden era of handheld gaming.

      Developed by Starlab and authored by Repugnant Bounty, Children of Magia is a brand-new Game Boy title that channels the spirit of classic top-down adventures. With its original hardware support and a passion for nostalgic storytelling, the game is a standout addition to the modern homebrew scene.

      Follow Starlab on X to get more updates about the game and check out Children of Magia on their website

      Watch the trailer:

      Indie Retro Homebrew Showcase Interview: Infinity

      Indie Retro Homebrew Showcase Interview: Infinity

      Today’s feature from our friends at the Indie Retro Homebrew Showcase at Super MAGFest 2025 highlights Infinity, a gripping RPG-strategy hybrid developed by Incube8 Games!

      Originally designed for the Game Boy and Game Boy Color, Infinity takes players deep into a richly woven tale of war, loss, and ancient evil. As a forsaken knight, you'll traverse a fractured land plagued by dark powers and political unrest, uncovering a sinister plot that threatens to consume everything. With over 50 locations to explore, 100+ items to discover, and a tactical combat system that rewards thoughtful planning, Infinity delivers a grand adventure in classic 8-bit style.

      Curious how this long-lost gem finally saw the light of day? Dive into the development story behind Infinity and the passion that brought it to life!

      Tell us about how your game was born.    

      Incube8 Games: "The journey of "Infinity" began in the late 1990s when developer Justin Karneges helped by  Hideaki Omuro set out to create a Game Boy Color-exclusive RPG as a spiritual successor to Justin's popular TI-83 calculator game, Joltima. The game was groundbreaking on TI calculators and gathered a dedicated following. "Infinity," originally named Joltima 2, was designed to build on this success, retaining elements like class-based characters and trailing party dynamics while evolving into a much more ambitious project. The game gained momentum at Affinix Software, but as the market moved to the Game Boy Advance, development was halted and the game remain unpublished. Thanks to a resurgence of interest and a successful Kickstarter in 2021, Incube8 Games revived Infinity, bringing the dream full circle with the backing of original creators and new talents."

      What was the development like?

      "(Development is still ongoing) Developing Infinity is both inspiring and complex. We’re working with decades-old code, a unique challenge for both the original team members and new developers. From porting old tools to modern systems to crafting tools for efficient testing, the process has been incredibly involved. Fun highlights include adapting the original battle system and creating visually detailed environments that fit within Game Boy Color limitations."

      What's your favorite memory as a gamer?

      "The first game I finished—and in fact, the first game I ever purchased—was The Legend of Zelda: Link's Awakening on Game Boy. I remember each time I obtained a new Instrument of the Sirens, I’d rush to the giant egg to hear how it enriched the melody. It all culminates in that unforgettable moment when you gather all eight Instruments, play the Ballad of the Wind Fish, and open the giant egg for the first time—defeating the boss and finally uncovering the truth!"

      What games influenced Infinity the most?

      "Infinity draws inspiration from many classic RPGs, particularly Final Fantasy and Dragon Warrior. The original team admired these games for their rich stories, character-driven adventures, and complex battle mechanics. Our goal was to capture the same magic but tailor it to the unique hardware of the Game Boy Color."

      Any fun stories or wild moments during development?

      "One of the biggest moments was the addition of legendary composer Yuzo Koshiro to our soundtrack—a thrilling milestone! Another memorable event was discovering and revamping our original tools and assets, a true time capsule of early 2000s development quirks and nostalgic challenges. And there’s been plenty of debugging fun with the Game Boy Color’s very limited hardware, which has brought out the team’s creative problem-solving side."

      Do you think preserving older gameplay mechanics in new games is important?

      "Absolutely. Older gameplay mechanics carry a timeless appeal that resonates with players of all ages. Preserving these mechanics, while enhancing them with modern polish, allows players to experience a blend of nostalgia and fresh excitement. Infinity captures this spirit, preserving turn-based battles and retro pixel art while adding a modern layer of quality of life improvements."

      What makes this game unique?

      "Infinity stands out as a full-fledged, modernized RPG on a retro console, the Game Boy Color. It’s a labor of love that merges 20-year-old assets and code with fresh updates in art, music, and gameplay mechanics. Plus, the journey of bringing an abandoned game back to life adds a special history and appeal for players and collectors alike."

      Anything else you'd like to add? Promote?

      "Infinity’s journey highlights the passion behind game development, and we can’t wait to share it with you on platforms from Game Boy Color to Steam and Switch. If you want a taste of classic RPGs reimagined, Infinity is the game to watch! Plus, our amazing backers made this all possible, so thank you for believing in Infinity and helping us bring it to life."

      ---

      Infinity is a tactical role-playing game for the Game Boy and Game Boy Color, set in a world teetering on the edge of war and consumed by an ancient evil. As a disgraced knight, you’ll navigate political turmoil, personal grief, and dark forces in a rich 8-bit world featuring over 50 explorable areas, 100+ items, and a unique turn-based combat system.

      Originally developed by Affinix Software between 1999–2001, Infinity was shelved due to shifting market trends. Two decades later, Incube8 Games—alongside members of the original team—has revived and completed the game for its long-awaited physical release.

      Follow Incube8 Games on X to get more updates about the game and check out Infinity on their website

      Watch the trailer: