Retro Development
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An interview with Lead Designer Andrew Marsh about the puzzle design of The Meating
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With Lethal Wedding, we wanted to do more than simply merge the best of classic games with new game design. Our goal was to do something truly innovative, to break new ground with integrated game systems and revitalize stale genres.
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Advice and lessons learned from retro video game development.
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An in depth guide for using a virtual machine to help speed up iterative testing for NES game development.
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All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document but also watch the videos that...

