Retro Development
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In order to create console-accurate pixel art, there are many restrictions that an artist has to follow in order to make their work functional. We've talked about 8bit systems in the past but today we'd like to enter the 16bit era, and teach you how to create gorgeous art on these beloved consoles.
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Despite its age, pixel graphics show no signs of dying. In an age of planned obsolescence and a never ending-arms race in graphical rendering, pixel art has aged impeccably—with no signs of irrelevancy on the horizon. Pixel art began simply...
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All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document but also watch the videos that...
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A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
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Making NES backgrounds for Almost Hero 2, a new retro game from Mega Cat Studios. Discusses NES art restrictions, NES palettes, and tricks for making NES art

